26 releases (15 stable)
3.4.0 | Jul 23, 2024 |
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3.2.0 | Apr 8, 2024 |
3.0.1 | Mar 21, 2024 |
2.0.3 | Mar 18, 2024 |
0.1.0 | Feb 15, 2022 |
#284 in Asynchronous
Used in 5 crates
50KB
1K
SLoC
Lighthouse Client
An asynchronous library for building clients for Project Lighthouse, e.g. games or animations.
The library is defined in terms of futures
and can thus be used with any async runtime, though additional convenience functions are provided for async-std
and tokio
. The latter can be enabled via the corresponding crate features.
Example Usage
First make sure to have a login at lighthouse.uni-kiel.de and to have your credentials defined as environment variables:
export LIGHTHOUSE_USER=[your username]
export LIGHTHOUSE_TOKEN=[your api token]
You can now run an example with
cargo run --example disco
For a more complex example, try
cargo run --example snake
Dependencies
~5–17MB
~231K SLoC