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Rogue of Vallas

A sidescrolling action-adventure RPG set in the distant future of North Carolina · By merrak

Feedback Needed! Sticky

A topic by merrak created Aug 18, 2022 Views: 124 Replies: 2
Viewing posts 1 to 2
Developer

Thank you for checking out the in-development version of Rogue of Vallas! The version as of time-of-writing is Alpha 0.0.2. This version consists of the first chapter of the game: 12 levels out of about 48. Your feedback will help steer the development of the remaining levels.

Please leave feedback here or reach me at:

Email: [email protected]
Discord (Stencyl Community Server): merrak
Reddit: jbartlebee
Twitter: @merrak

Alright, I played the first level. Some general feedback:

-couldn't configure an XBox gamepad in the Controller Setup screen. Button inputs seemingly did nothing.

-love the sprite work, but character animation feels underbaked, especially things like mantling (which I'm guessing is just a placeholder at the moment).

-I was expecing movement to be more "loose". It kinda feels halfway between a Flashback-ish game where you move tile by tile and a normal platformer. Took some getting used to, but after a while it was fine.

-surprisingly complex systems! Stamina, the whole "unlocking new skills" thing, the axe throwing. I like it tho.


Overall first impression: not bad!

Developer

Thanks for the feedback! Alpha 0.0.3 is pretty old (dating back to September). Since then I've added more levels and updated the animations. There's just so many animations that I end up chipping away at it--revising a few at a time. I ended up studying the sprite work in several DOS games, many of which had half-tile movement increments. That might be where that feeling is coming from. Most of the animations play at 8 or 10 FPS. A few, such as running, play at a faster rate.