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Yliader

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A member registered Feb 02, 2021 · View creator page →

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Okay, my bad, I just learned that the !F command can change the font right now !

That is perfect, a great thanks for the help with this trick ! 

Thanks for the advice. So you have to sacrify characters ... It's not the best in french, we use a lot of accents ... But the render is much better than the poor 16x16px !

Hi ! Nice proposition as usual ! Do you use a plugin to set avatars in 32x32px instead of 16x16px or personnal code ? I wonder if I could pick that from you. As I can see, this work fine for GB 4.xx

Pretty ingenious !

This is a tricky one ! Honnestly, I tried on a cartridge and I couldn't do it. I'll see if I can modifying the room directly. In another way, this bug is pleasant for something like speed run. It look like an old school tricks on Snes games.

Hi ! Yes, I see where is the issue ! Thanks for this, I think that the crash doesn't appear everytime in this spot, but the script is a little bit brittle. I make an update very soon ! Did you succeed to load the save correctly ? I see at your inventory that you got the first seal of Llwyn, did you see anything wrong in this part of the game ?

Thanks  for all this news corrections ! I clearly have to make an update soon !

And congradulation for this last translation, you're the first who made this return ! Most of the etched text on the walls are gibberish, you're right.

Thank you ! Glad to see that this project is well received by the community !^^

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Hello ! This room is the tiral of Llwyn, Normally, the camera begins to move after the text and you have to stay the most at the center of the screen during the trial. Remember to equip the harmlet of Llwyn to pass trough the holes. Here is the video of the trial ( I tested it just now). This room is optional until a certain point : you can go forward to see other parts of the temple and going back after. That's the reason why I didn't put a checkpoint in this area. But you will need the U letter to complete the finals enigmas. Good luck !

Great job for both, the game and the making of ! We need more of this in the community !

That is a lovely attention ! I didn't know how The Mist came into this site, but it gave me an incredible amount of visits !

The definition of "trying hard" at its best

De rien ! ^^ Ce n'est pas forcément difficile, c'est plutôt crispant vis à vis du mouvement de la flèche. Sur un clavier/souris c'est facile de bouger un peu partout pour explorer, mais avec un joystick c'est tout de suite plus compliqué. Par exemple je me suis retrouvé coincé dans la salle où on trouve la pièce de monnaie dans l'orbite du crâne : je ne savais littéralement pas où cliquer pour revenir sur mes pas, j'ai finis pas trouver un trigger en haut à gauche de l'écran. Récemment je me suis fait Primordia sur Switch, et la gestion de l'interface mixe les deux approches, c'est une bonne idée !

Je ne suis pas allé au delà des runes à déchiffrer. Les graphismes sont tops ! Perso j'aurais amélioré le système de navigation en mettant des locks sur les objets/issues possibles plutôt que de balader la flèche avec les touches directionnelles, ou au moins mettre une petite animation dès qu'on frôle un point d’intérêt, parfois on sait vraiment pas où cliquer. Le système de bonnetteau est très punitif, il faudrait peut être le réserver aux ennemis et avoir d'autres énigmes pour la fouille de coffres ou l'exploration ! Bon courage !

Si t'es calé en anglais, tu peux tenter Cairn : plus long, meilleur DA et musique, et histoire plus fouillée ^^. Prima Materia était vraiment un premier jet !

Thanks for your kind words ! 

Unfortunately, this game have been made on an old version of the engine, so there is no way to modify it easily. But if I do, I'll make an announce for asking for help here.

Really short but well done ! I like the music and the sound design, but maybe pictures could have the same magnetic effect than the background to be more immesive.

In your case, I think that the game literally has no more secrets for you : most of the bug fixes came from your advices ^^

You play at the demo, not the full game. For this demo, just explore the level, it's a maze, so maybe the room where you started doesn't exist anymore when you return to your steps ...

I played at the switch version of the first opus, just a masterpiece ! Will you release this one on switch too ?

Hello ! Could you tell me more about your progression, what did you see before, and what kind of item did you discovered ? If you reach a place where you can enter in a tree at the very beginning of the game, maybe it's a bug that nobody found before ^^

Considering the amount of work you put in, it's a bit your story too now !

Really nice puzzle game !  The TV section have still some collision issues, maybe the "point and click" sections (office desk and mini-games) could be facilitated by a locked selections of items. BTW the pixel art is gorgeous and scary as well ! The atmosphere is like a Stephen King novel ! I like the crossover with A Friend In Need, it makes your universe bigger !

Cool little story. Only on detail about the narration : I had the same dialogues twice in a run : when you accept the call in first time and talk after to Hal about it ("THEY are dangerous etc...") --> I got this dialogue a second time when I accepted the second call and talk again with Hal after.

Okay, that sounds quite easy to manage ! Thanks again for this precision !

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Thank you for this pleasant review !

For the UI, I know it's hard to find a compromise between lights signs and secret alphabet, I'll do a better job for this part !

Concerning the feeling of being lost, I added better maps in strategical points, hopping it could be more helpfull.

I didn't understood the last point, do you say that the animations of interactions are too slow, or there is some interactions which operate in a way too far from the event ?

it's something like an anti-tower defense !

Hi !

For all the retro-lovers and seekers of narrative interweaving, I recently released a new game made on GB Studio.

https://yliader.itch.io/cairn

This is the beta-version, as a free price edition. All the criticals bugs have been removed, only a few display and sounds issues left. The english correction is on its way.

Here is the trailer :

I know that playing at an unfinished game could be frustrating at times, so for everybody who play and find a bug, there is a dedicated topic right down the presentation, and you can win a price by posting a comment in it :

One of the 20 first special edition of the physical release available on december !


Cairn community · Created a new topic Ask for advices

If you want advices or if you want to share advices to the community.

Please, don't tell everything to keep some secrets untold.

Cairn community · Created a new topic Issues and tests
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Put any bugs that you saw in the game :

Describe its nature : display, music, physic etc.

If you can, make a screenshot or describe the place where it happens.

Everybody who post on this topic will be entered into a lottery to win a physical release availlable soon ( mid-december) !

The lottery is closed !

You deserve so much respect !

Thanks ! It's taking a little longer than expected but I really want everything to be perfect !

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thx ! I'm glad to hear it

Thanks for your attention ! The full game will be released ad the end of the summer, depending on the review of the testers. I don't want to release a public beta due to the potential numbers of bugs.

Thanks ! I do my best !

Thanks ! I'm on it every day !

Haha yes ! you never stop isn't it ?

Lovely project, and a lot of creativity despite the graphics restrictions of the machine !

https://tcrf.net/The_Legend_of_Zelda:_Link%27s_Awakening_(Game_Boy)/Version_Diff...

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the amount of details is insane, you must always be at the limit of the maximum tile display, right?