This was a blast! Really inspiring. Would love to see your Unity project if you ever felt/wanted to share it. I've dabbled in several deck building games like this and always curious about different people's approaches.
webthingee
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I'm a fan of your art style. The simple mechanics are implemented well and after a few tries it was very natural. Looking for patterns and waiting to attack was quite fun. Thanks.
Mine is at: https://webthingee.itch.io/rogueinspace
Thanks for the play-through. I have learned so much from the comments in this Jam!
There is indeed a way to win, there are 3 levels, requires killing all the enemies, not just one to get past. (signposting fail on my part). Should have but some kind of barrier behind the ships/turrets.
Title screen could have used just a little more detail, or maybe in a pause menu.
Yes, beets == cash, Bears eat 3 beets if they hit you, else they take a heart.
Totally agree. In my attempts to be a little creative with mechanics, I think in several game jams I've missed the mark. I am going back to basics next jam as far as character controls go, work on fun factor over new controls. There is a reason we all have some expected norms in controls, and it's time for me to lean into those and focus on some fun. Thanks!
I have resisted the urge to make it pretty. I am totally focused on getting the gameplay, features, and elements working first. I am hoping by adopting this focus, I will achieve a better result and in time for the Game Jam's end.
This little roguelike, side scroller, semi-infinate runner, has been a joy to work in.
So far, character moves, spikes "+" are in place.
- Enemies Move
- Projectiles form the boss are entering the screen
- The "Store" is working