Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Warkus

447
Posts
1
Topics
4,758
Followers
49
Following
A member registered Mar 05, 2018 · View creator page →

Creator of

Recent community posts

Awesome, glad that it works now! Enjoy!

Hey, sorry to hear that the game isn't working for you.
If you're having an Nvidia GPU, can you check if it works when you change the Antialiasing mode in NVIDIA's control panel to "Application-controlled"? You might also need to change "Adjust Image Settings with Preview" to "Let the 3D application decide" if the former doesn't solve the problem. Thanks!

Hey, can you tell me your specs? Also can you specify what "does not open" looks like for you? Is there just nothing happening at all or do you have a black screen? Thanks!

This should be fixed in the latest version, let me know if that works and thanks for reporting!

Well deserved after beating that monster house! Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for the kind words and thanks for playing!

Thanks for playing!

Yes of course! But since I'm working on this game by myself I will have to see if there's enough demand for it after release. Thank you for playing!

The original 7DRL version and the earlier demo both had 8-way movement. At some point I made the design decision to change that to 4-way as I feel like this works best for the result I have in mind. I know that this is a divisive topic and believe me that this decision was well thought over. Either way, thanks for playing!

Thank you so much for playing and for your feedback! Balancing is definitely something I'm constantly working on!

Of course! Working very hard on it!

Yeah from the looks of it, it doesn't render any interactable objects at all. Can you tell me your specs so that I can look into this issue some more? Thanks!

Happy to hear that, thanks for playing!

thank you!

Hello, thanks for playing!

Weird, never seen that issue before and I also can't reproduce that on my end. I've just uploaded an update (DEMOV.070125) that adjusts some things that could potentially be the cause of this. Please let me know if the update fixes your problem!

Btw. you can end the run from the menu, this way you don't have to play through the tutorial again.

Thanks!

There are 4 areas in the full game right now, so 20 floors, counting pre-rendered places between them. And yes, there is a 99 floor post game dungeon!

Hey, thanks! The game is made with Godot, hope that helps!

Thanks!

Thanks!

Thank you!

Thanks!!

Yes, of course. Just uploaded the linux build. Enjoy!

Are you sure that the link has expired? From what I can see you're already on the Discord server. Thanks for playing!

Thank you!

Hey, thanks for playing the demo!
- yes enemies can't trigger traps. While this is a standard for this genre, I've thought about and experimented with changing that but it often lead to a situation where enemies would trigger traps before you have even noticed them which felt not that good imho. They are way more lenient in this game compared to other Mystery Dungeon games though and you will always see them on the minimap when you're next to them

- As for the doors spawning in the same room as you spawn. Yeah, right now it's just random chance so that can happen. But since you're fighting an uphill battle against the power curve of the enemies it's often not a good idea to just get to the next floor as fast as possible. Maybe if you're equipped well enough that is.

- Yes, the rescue crystal is probably the most powerful item in the game. Buying it from the vendor is just to make sure you're extra safe as you can also find them in the dungeon. There are status effects that can prevent you from using it though and it will probably make even more sense why it is designed in that way in the full game!

- I think that the Serums are mostly scary at first when you don't know all the outcomes and the strategies to when you can safely use them. But as with the traps I made sure that they are not too punishing and as I hinted at before, there are a couple of ways to mitigate the risk even further.  There's probably also gonna be a new item which will let you identify all the serums that are in your inventory which will encourage you more to keep them.

Thanks for the feedback, and again, thanks for playing!

Can you check if it works when you change the Antialiasing mode in NVIDIA's control panel to "Application-controlled"? You might also need to change "Adjust Image Settings with Preview" to "Let the 3D application decide" if the former doesn't solve the problem. Thanks!

Can you tell me what kind of GPU you have? Thanks!

Hey, thanks for the feedback!

Yeah you're probably right, I'll lower the chance for those boxes to be trapped in the next version!

As for the serums, there are a couple of ways to safely figure out what they are. There was an item at one point to identify the serums but that becomes pretty useless once you identified all the serums during one run. You have to keep in mind that in the full game one run might be a  longer than just those 4 floors. I've also made sure that the negative effects aren't so strong that they can completely ruin your run when consumed at the right time. 

As for the Whirlwind and Spells in general. I'm gonna change the description of the spellbooks so that they better describe what upgrading the spell actually does!

And for the ammunition, yeah that's intentional right now. Ranged attacks are very strong and just being able to buy them from the vendor would mess with the balance of the game a lot. I'll definitely think about that some more, though!


Again, thanks for the feedback and thanks for playing!

Alright, glad that you got it working! Have fun!

Can you tell me your specs / what kind of GPU you have? Thanks!

Hey, thanks for playing! The option to rebind controls is already on my todos, I'll try to add that asap!

Thanks for playing, please leave a comment with your feedback!

Yes

Try toggling fullscreen by pressing Alt+Enter

Thanks for letting me know! This is now fixed in the latest update.

Thanks for reporting! This issue is resolved with the latest update.

Yes! I'm currently working on other projects but I definitely have some big plans for Oceanwork.

Hey, congrats on your win and thanks for the in-depth review! The current version of the game is already sooo different and pretty much all of your points have been improved on. There should be a demo coming in the next couple of months. If you enjoyed the jam version I'm sure you'll also enjoy the demo as well. Thanks again!