yea, i still play mostly with three attacks and two mirrors, sometimes a 3 pip boost as a side dish
Emi @ Violence
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The gun is in case you don’t have anymore ammo it’s worse than punching in most scenarios, it really is just there cluttering, if it were a bit faster might make sense to use, but the firerate is just unbearable
The frame drops are caused by the collisions shapes of the characterbodies of the enemies. i know for a fact this is not true, the game’s performance is really improved in some scenarios by just looking towards empty space.
map should totally be on tab key, it’s stupid to have it bound to M.
also, just delete the pistol, it’s absurdly innecessary and wastes the possibility to have actually usable ammo pickups. the pistol is just objectively worse than melee, it’s too slow to be worth aiming.
also, get occlussion culling, godot has it, it will massively improve performance.
i think attack should be easier to acquire, and enemies should do more damage, otherwise encounters get longer instead of harder, which becomes boring rather quick
also i love full hollow 5 dice builds, so very epic
heavy dice are kinda meh, some times they are useful, especially on block dice, but on boosts you can’t keep too many dice for the next rounds, so you can only plan ahead unless you have a 5 to 8 dice deck, or by having several of the same type, which is kinda boring and turns them annoying if you want a larger deck
so do i, but that doesn’t prive it from its flaws, the pause between attacking and dashing is annoying as hell; the backtracking in caves is ultra forced and unncessary, if you must go to the food stand before delving deeper in the caves there is absolutely no reason for them to be two different paths, specially if there’s gonna be an invisible wall; the boss fight is absolute crap, the boss’ cooldown often expires before you can attack, and there is no telegraphing, as soon as he raises arms he’s dealing contact damage
liking something doesn’t mean you can’t criticize, quite the opposite actually
Have you tried using the Godot Android editor? Might make things a bit easier than Construct as it has no limitations when using it free.