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Yamanezu

42
Posts
1
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3
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20
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A member registered Oct 09, 2022

Creator of

Recent community posts

omg, this is so hilarious. XD

Thanks! Glad you enjoyed it! :)

Thanks for trying out our game and for your input! We're more than happy for any constructive criticism you can give, cause it gives us some direction in ways to improve! 

The tooltip and limited failures are good ideas that I agree would help with the flow of the gameplay. We were initially planning to have a potion creation page as well as different endings depending on the success of the sales-  particularly to what type of customers - but we were short of time, unfortunately. It is my hope we will get back to it some time in the future. :)

Thought this was quite an interesting concept. Gameplay-wise, it wasn't really clear how you could use the keys, considering you're a cloud of poisonous gas. I think, it would have made it more interesting if you could go through vents and such. Have the gameplay take full advantage of the fact your character is literally a ball of gas. lol

Really amazed at the amount of work you've done. The camera gameplay mechanic is a nice touch - for some reason, it reminds me of a blend between "Life is Strange", "Beyond Good & Evil" and "Fatal Frame". The ambience really hits home with the quiet, creepy silent town that leaves a bit of tension to make you feel anxious. I think the lack of people also adds to it. Admittedly, I found it very easy to get lost, so a minimap would have helped a lot, I feel. 

Love the noir style PI narration too. Can't believe you had time to put in voiceovers! You continue to put me in awe, my friend.

Very beautiful and clean graphics. Simple but fun game. I think the gameplay needs more balance as the enemies overwhelm you pretty quickly. Might be just me, but it feels like the player moves a tad slower than the enemies. Maybe a teleport/dodge function could help?

Not sure how it fits into the poison theme, but definitely gives me an "Overlord" vibe.

Gosh, this game was so much fun! I wouldn't have thought to use the mechanic you did in this way, but it really works well! Took a bit for me to figure out what to do, admittedly. However, once I did, it was great! Awesome graphics and the music really suits too.

One criticism would be to have the Retry button appear when you die. Cause I had to refresh my browser in order to restart the game. Otherwise, great job!

I'm really impressed by how much you guys got done over the weekend. It took some time to load for the web version and the camera doesn't seem to go all the way around, which made it hard to search for things. Was this deliberate or a bug with the camera?

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What an interesting concept! Love the music, graphics and gameplay. I think the ingredients disappear a tad too quickly in relation to the swing of the hero's sword, but that's just my personal opinion. I wasn't too sure how you were able to cook the ingredients thought. I was too busy dodging the hero's sword and enemy attacks. lol

One other thing...not too sure where the poison theme comes in here. 

Oh my god, I really, really enjoyed this game! The gameplay's so addictively fun! Music and visuals are beautifully done. I do agree with papercavegames that it could do with a timer or sorts to make it more challenging or some some kind of goal in place.

Otherwise, awesome game! Well done!

Challenging but I like the concept. Very much on the poison theme but being a witch doesn't really indicate heroism or villainy, in my opinion. 

Still, good job with the game. I must it amazing what you accomplished in one weekend. :

I really enjoyed this game. Very nice visuals and the gameplay's pretty easy to understand. The limitation's a little ambiguous since you do help some people with their ailments, but then again, it means the player's on neutral grounds. So I suppose it works.

Well done!

I really enjoyed this game. Very nice visuals and the gameplay's pretty easy to understand. The limitation's a little ambiguous since you do help some people with their ailments, but then again, it means the player's on neutral grounds. So I suppose it works.

Well done!

This was such a cool game! Really creative use of the mechanic to make some so unique! I really had to get used to the idea of jumping downwards rather than upwards but it was still a lot of fun! Not sure how it fits into the 'health' theme though...

This was a charming little game you made here. I really enjoyed playing it, being an RPG fan. She seems kinda overpowered but it's all good. 

I see you sneaked in the mechanic  for the game's finale (very nice) but I think you could done more with the fact that she was reliant on potions for her health in the beginning. Like a narrative progression towards her healing herself with the magic she gains or something.

Regardless, it was amazing how much you got done in just 3 days! I hope to see you guys do more with this game cause I think it's got potential. :)

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I really love the concept and presentation of this game! Very good use of the mechanic and the narrative helps set the gameplay. A bit challenging but still loads of fun. Well done! :)

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Definitely an interesting take on battle games with the healer as the focus. Not sure where the mechanic comes in but... It's still a fun game. Well done! :)

This was a pretty fun game. I do like the idea of the reward of extra lives the longer you last, rather than the traditional set amount of lives given right at the beginning. 

Simple but effective. Well done. :)

I'm kinda on the fence on this one. It feels like a coaching game, where you prepare your "players" and let it run to see if your team wins. Still, it's well presented, though I wish there was more instructions on how to play the game, since it's not really clear what the benefits of having the items are. Like, does having milk and/or lasagna affect their speed, stamina etc.?

The layout for the main menu was also a little visually confusing with the alternating text and pictures. I would suggest just keeping things similar, if you're not going to utilize any borders to divide the selection options, or simply have larger spacing in between.

Hope this wasn't too harsh a criticism.

This was a pretty fun game! Though I wished there were keyboard alternatives. The gameplay reminds me a bit of Fruit Ninja, but with Samurai Cats and enemies. :)

Awesome presentation! Well done!

I can definitely understand the time aspect, that's for sure. XD

Fun, interesting and challenging game. Fantastic graphics and a very creative approach to the time mechanic. I almost feel like there should be a limit to the number of 'ghosts' along side you, because if you die too many times, it gets really cluttered on-screen and hard to see the space. Like maybe 10 'ghosts' maximum?

Otherwise, awesome concept!

Fun, interesting and challenging game. Fantastic graphics and a very creative approach to the time mechanic. I almost feel like there should be a limit to the number of 'ghosts' along side you, because if you die too many times, it gets really cluttered on-screen and hard to see the space. Like maybe 10 'ghosts' maximum?

Otherwise, awesome concept!

I have to say this was a rather interesting game. At the start, I wasn't quite sure what to make of it cause it felt like falling down a rabbit hole with a disembodied voice (which was the star of the show, I must say).  

Great atmosphere, fantastic visuals and a narrator full of character. A little rail-roady, but it instills curiosity that drives you forward. Definitely could have done more with the limitation, I feel. However, I still think it's a great game, conceptually.

Love the art style. Reminds me a lot of Undertale. I feel like the time you gain from collecting the skulls and killing enemies could be reduced a bit, just so that there's a bit more urgency in the gameplay. 

Otherwise, it's a fun little game and I do like the little plot twist in the end.

Took a bit to figure out the controls but definitely a very unique approach with the mechanic. The minimal-style visuals work well and the gameplay's fun and challenging. Very well done. :)

Took a bit to figure out the controls but definitely a very unique approach with the mechanic. The minimal-style visuals work well and the gameplay's fun and challenging. Very well done. :)

I love the concept for this game. It definitely gives the atmospheric tension of being lost in the woods. The mechanics are simple but effective, especially with the narrative setting the scene. Well done! 

This is such an awesome and fun game! Really addictive! The visuals, music and gameplay are both beautiful and engaging, making it really easy to become invested! One question: what is the importance of the stars?

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I do like the concept of an insanity meter. Could possibly have the sight of enemies making the meter go a bit faster until you kill them to represent the panic of fighting monsters in the dark.

I quite like the concept. However, it feels like the characters age/die quicker than you can get what you need to get them home safely. 

I almost feel like you need alternate options to collect fuel cells and navigational data, i.e. resources at different distances from the black hole, thus changing the time differential. At the moment, the failure rate for the game feels much higher than the success rate.

Yes, that's some very powerful long range going on there. lol Could possibly use more time (in-game) to power it up for harder enemies?

I like the game concept. It took me a moment to realize that the floor changes each time you go through the main door. lol

Really awesome game design! The visuals are amazing and the gameplay is engaging and easy to pick up.

I must admit, it wasn't what I expected when I clicked on the thumbnail...

What an awesome game! I love your narrative  where the characters are creations of someone's imagination (literally) fading with time. When I finished it, I really wanted more levels!

Two things though: 

1) The HP bar sometimes overlaps on top of the dialogue boxes, obscuring the text.

2) The close range attack doesn't seem to be working well, cause when I try to hit enemies, it pushes them back instead without inflicting damage. So I could only effectively kill them with the long range attack.

Otherwise, really great concept and intuitive UI that makes it easy to figure out the goal and controls. :)

The art and music are great, and I think the idea behind is good. 

Within the game itself, it isn't really clear what the goal of the game is and/or what all the controls are. It has the directional buttons but...what's the Attack button for the keyboard? 

I think adding some CTA (Call to Action) prompts will help with this. 

Otherwise, the game design and character is really cool. 

I love the concept for this game. It definitely gives the atmospheric tension of being lost in the woods. The mechanics are simple but effective, especially with the narrative setting the scene. Well done! 

Are we only submitting the storyboards for solely the narrative part of the game, or do we also incorporate any flow charts of game flow/mechanics that could be incorporate into the narrative?

I like how you are able to capture the suspenseful atmosphere of a survival zombie game with simple graphics. It shows how much a good soundtrack, lighting and gameplay have a greater impact than full blown visuals. It's also amazing how many mechanics are going on in the game - object interaction/destruction, 360 degrees aim, lighting interaction. Really great game!