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undefinist

63
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14
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A member registered Apr 01, 2014 · View creator page →

Creator of

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Kind of wish the leg extended to the other side of the body :D

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This was extremely captivating. Probably the favorite I’ve played so far. Everything is really cohesive and polished. And the art is prettyyyy

If there’s one annoyance, it’s the damn controls. I’m always getting confused between C and X. I need to take a few moments to register which one is put down/pick up and which one is use, and constantly press the wrong one causing my stuff to drop, or using the watering can/shears by accident

I also wish there was some hang time when reaching the top of the flower, as it’s easy to miss the input. Or maybe automatically boost you up if you don’t press anything.

A bug I had encountered was the first time I played, I didn’t know what to do and the flower grew by itself (leftwards). Afterwards, no matter how much I watered it, it would not grow. I thought I was doing something wrong. Restarted and everything was okay. I’m glad I didn’t give up.

Great job!!

Cute little game! I don’t understand why I slip randomly, though

Fun little… big? game! I really like how the objects you’re dropping are based on actual objects and get bigger (instead of just scaling up arbitrary blocks). I had to restart a few times on the first level because i thought there would be horizontal momentum on the dropping. So I would let it go moments where I wanted it to drop. Love the ending of showing the tower you make. Great job overall!

7/10 too boxy

Funny game! Got to the end but wasn’t led to the giant banana, just flying off in a random direction :”) I wish the roofs were clearly outlined, I spent a good time wondering why I couldn’t climb

I enjoy the idea of falling for weight, but the platforming is unnecessarily difficult and unforgiving. It’s very easy to miss input and be unable to jump. To add on to other commenter, the core of this game is “sizing”. The platforming sections have nothing to do with sizing: they just require to be a specific size, and make specific jumps, meaning the platforming and scaling is completely separated. So, I hope you could use scaling to make the platforming sections more interesting. I hope I was not too harsh :) This was a good entry for a first timer!

Somewhat cozy game. Controls were a little difficult, and hard to place blocks in the spot you want, especially when the triangle block is pivoted in the corner. Once I understood the score system and how I need enough points to get to the next stage, I had fun!

This is a cute little game! My main gripes with it is it’s not very obvious what creatures are the same size as you, and the size scale when changing is not obvious as well (what is 1 unit?!). It feels a bit unforgiving (once you’re cornered you can’t escape due to the hitbox sizes), maybe there could be a dash mechanic of sorts. All in all though it was pretty fun!

The art is very lovely! I wish there was more variation in the mechanics, as shooting pelicans moving in a straight line for 300 seconds (ok, I lost at around 50s left) isn’t exactly the most fun. I think even something like switching up the movement could be fun (ie. pelican moving left and right). I also feel like capybara could scale smaller the more you shoot, instead of just over time – that would make the player be more wary of spamming. Good work overall!

A simple yet clever concept! I really enjoyed the game

Fun little game, well-polished art. Kinda wish it was easier to tell when a shot was gonna finally trigger

Great idea, well executed. Some levels were brutishly difficult, requiring near perfect jumps. Also wish it was easier to see what object something was gonna switch to. Other than that, I enjoyed it!

Funny concept. Super chaotic, but I guess that’s part of the appeal :D maybe the top left recipe should include a hot dog haha

Not a bad game! I think the levels were pretty simple, and imo the level design leaves much to be desired. All in all a great effort for 48 hrs. Good job!

Music and art is spot on! I wish the aiming was easier and it didn’t aim on ground level (it’s unintuitive to have to aim at the shadows to hit the enemies). Finally, I’m not sure if there’s a win/lose state? All in all, great vibes but could use some more polish on the gameplay side :D

Oh boy I thought I was supposed to hit all the ducks and was wondering why the car slowed down 😭 I wished there was a distance meter to show how near the end I am. Other than that, a hilarious little game. Good job!

Had some fun with this one. I think the camera was a little woozy, and the controls could use some work. Overall a great effort!

I was wondering what a reverse 2048 would be like. Interesting take! Maybe a level format could add some variety :D

Nice little game, with beautiful art. After a few tries I got to 7 apples on med and then tried hard, after a few tries got to 4. Mechanics were lacking since it’s just shots appearing quickly, wish there was more variety like potentially moving shots, etc.

Dating sim! A nice idea, just don’t know how to succeed, and don’t know how doing anything brings me closer to that. Humor is ok. Good job on finishing, that can be tough :D

Amazing and well-polished game! Had lots of fun. Only caveat is: why does the rotate button rotate different direction from the right-click control? Overall well done!

Fun little platformer! Collisions are a little janky and wish the jump strength was a little more visible. Overall great effort!

Cute little game! I wish there was more to the fish tugging away mechanics. Overall fun!

Enjoyed this game, it was adorable! Some of the prompts were a little bit vague and I drew wrong :D Wish the button clicking had feedback

Loved this game! A little bit sad because I this idea crossed my mind as well, but happy to see like-minded folk :D I wish the blocks had some outline to separate the blocks, and to show the ones that were interactable. Overall great polish and fun, good job!

Interesting rendition of the theme. Sometimes the ball bounces in weird ways. It gets chaotic – probably in a good way if there was a second player :D

Thank you and thank you for the feedback! Yeah, definitely the difficulty ramp is problematic! Thanks for the idea of mousewheel for knobs, it’s been years since I used a DAW.

This was a beautiful experience. Thank you. If there’s some nitpicks, I would say improve the transitions, especially to dark, fade it properly without stopping the music, and fade out the music at the end. This would make the transitions less awkward and more impactful. I really loved this though!

Cute and funny little game! It was fun while it lasted. Damn horny rabbits. My biggest complaint would be that the game ramps up too slowly. At the start of the game so much time was spent dragging bunnies when there was very little challenge! Also maybe would be good if the bunnies “scrambled” a bit before multiplying, which would give you some timeframe to split the bunnies from lovemaking. Overall, had some fun. Great job!

Nice idea! Needs some music and sfx. The random event/whatnot could have some timer to show when it’s gonna change. Good job!

Really love the concept, and had fun! But eventually found the mechanic to frustrating (I stopped at the level detailing methods/habits to stop/prevent RLS). I feel that the tight level design doesn’t really fit the jumpiness and travel of the character well. Overall though, it was fun and I liked the minimal presentation. Good job!

Nice concept and art! However the wonky physics make it really frustrating, especially when running at a wall and jumping. Overall good job!

Firstly, great atmosphere! The music works really well. On the other hand I’m quite conflicted – I was really lost playing this game, and felt like all the actions were ineffective. Is the goal to stay alive as long as possible, or is there no goal at all? Overall, I really like the idea, and there’s definitely potential.

Thank you for the feedback! :) As I’ve told several people, I wish I made it easier :( Thanks for playing! I really appreciate it.

Solid idea but don’t really see any strategy involved in placing the ships. Great work for 3h tho! Has potential.

Such a wonderful experience! Thank you for the game.

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Interesting concept! Needs more feedback and sounds. If the recoil is so great why is the weapon so weak?!?! I like the art though. Good job!

Interesting concept, had some fun but needs an “execute immediately” button. I also found the arrow showing the current move quite confusing. Great presentation though!

Cute little hilarious game! Wish it had more stuff.