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Heartbeast

181
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A member registered Jan 24, 2015 · View creator page →

Creator of

Recent community posts

Sorry :( I'm not sure why it isn't working for you. What OS are you on? There is a demo for windows and linux on Steam.

Thanks for taking the time to play the new demo and leave feedback!

I'm pretty firm on the artstyle change. Interestingly, the color palette is exactly the same as the previous art. I'm just using the colors in different ways. The change actually wasn't because of time. There were some small gameplay reasons, but mostly I just prefer these visuals. I know some people will prefer the previous art and see this as a downgrade, but there are others who prefer this and see it as an upgrade. I can't quantify these numbers, but I did have a mockup of the new visuals do very well on mastodon (compared with previous visuals falling a bit flat on twitter). I'm planning to add more animations to the levels and enemies to increase the detail and liven it up.

I agree with you on difficulty. I also want to lean more into the bullet hell side of things. I have plans to add projectiles to more of the enemies, though not all of them. From a design perspective, I consider some enemies "homing projectiles" that you can destroy with your own projectiles. Under that framing, I may need to increase their movement speed as a solution to the problem you are experiencing (waiting for the enemies to die).

Again, I appreciate the feedback and I hope you continue to play future builds and let me know your thoughts on them.

Thanks for the feedback! I've got some plans for adjusting the difficulty. Glad you enjoyed it! There is a Steam (and steam deck) demo if you want to give that a try :)

Yeah, it was a drastic change. I can see how it's going to be jarring at first.

Thanks for the feedback on audio. I'll make some adjustments there. Glad you like the look of the new art!

I've got another biome mockup done on the steam page (forest). What did you mean by "bright" in this context. Is there any art you could point me to that is similar to what you are thinking.

Thanks again for playing and for the feedback!

This bug should be fixed in the most recent build.

This bug should be fixed with the most recent update.

Thanks for the feedback!

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Thanks for the comment. I'll look into that. They should drop when on full health (just a lower rate) and the rate should return to normal when you have the midas charm (even if your hearts are full). I appreciate all the feedback!

Sorry about the bug. Thanks for letting me know!

Thanks for letting me know. I'll see if I can push out a bug fix for that on Monday.

(1 edit)

Thanks for the feedback! Yeah, the twin shot charm needs nerfed for sure. I'll look at some balance changes on the other spells as well. I apologize that the later part of the game got too easy for you due to balance issues and removed the strategy.

Thanks for the feedback and ideas! I'll see what I can add :)

Woah that's super cool! I like the idea of the character being so damaged like that when cursed.

Thanks for all the feedback. That is super useful.

For the enemy projectiles are you imagining a red circle under them to indicate the collision box?

I agree with the sound effect for getting hit. Some of the other sounds effects still need work as well.

I've got a lot of work ahead of me still, but I'm happy to hear you enjoy the core of the game :)

Thanks for the feedback. I agree. I'm reworking a lot of stuff right now so the balance is a bit all over the place. I'll try to stabilize things more for the next build.

Thanks for letting me know! I'll get that fixed in the next build.

Hey! Sorry it isn't working for you. What OS are you on and which browser?

Hahaha yup. I left that in the demo for now because it's fun to pull off. It's gonna get nerfed though in the future.

Thanks for the feedback. I agree. I've tried some different monster iterations for the bat, the snake, and the slimes but I haven't quite found something that worked yet. I'll keep iterating until I find something that works. The dragon boss is going to need some iteration as well. Needless to say, I have my work cut out for me still on the art design side haha.

Glad you are enjoying it! I have a lot of ideas to improve the demo (including more curses, relics, and charms). I'm looking forward to making some updates for you!

Thanks for letting me know! I'll work on getting a fix out.

Okay I made another small update. Hopefully it addresses the slime bug for good. I also added a hearts curse (for those who want more of a challenge while playing) and a sneaker relic for dashing.

That's really good feedback! Thank you!

Thanks for playing and for the great feedback! I have already started working on some ways to make the movement more interesting! I should have an update with the changes by the end of next week.

You're welcome! I try to design with colorblindness in mind. Let me know if you notice any places where I can improve.

Thanks so much for playing and leaving feedback!

Yup! It's currently the best build in the game haha. Probably too good but I left it in because it's fun.

Thanks for all the feedback that is super helpful!

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Darn, from my testing the error is much more rare, but it looks like I haven't solved it completely. I'll look into it. Thanks for letting me know.

(1 edit)

Okay, the slime bug should be fixed now.

Thanks again to everyone who has played so far and left feedback!

[edit] It seems it's only mostly fixed. I'll give it another go today.

The new build is live! Thanks again for the feedback.

Hey! Thanks for playing the game. You reached the end of the demo, but it should show a victory screen. I apologize for the bug with the slimes. I'm actually uploading a fix now that should address it.

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I just finished watching and it was super helpful! Thanks for taking the time to recording it.

Thank you!!!

Thanks for the feedback! I agree. There is a balance here. I also made some changes on Friday that I think improved the situation from my last podcast episode.  I might talk more about my thoughts in the next episode, but I think we are on the same page.

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I apologize :(! I tried a fix yesterday, but it didn't fix it completely. I'll try to address the issue again on Monday.

Okay I've pushed another fix. I can't promise it's completely solved yet but hopefully it happens less often now.

Hey! Thanks. I actually attempted to fix this an made it worse. I'm working on it now and I apologize for the bug.

Yeah, it could be you were primed some. However, I think there is more I could do to make it clear as a designer. I've had at least 4 other people who expected the golden hearts to give them 2 health, so something about the way I'm presenting it isn't working well.

Thanks for playing and for the feedback!

I agree. A pause is a must. I apologize that it isn't in yet.

A dash mechanic is on the forefront of my radar right now.

The golden heart issue isn't actually a bug. It's an issue with player expectations/my communication unfortunately. Golden hearts don't give health, they give gold instead. This is stated in the description for the midas charm but unfortunately, it's too easy to misinterpret so I need to find a way to fix that.

Ben