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tukinem

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A member registered Sep 05, 2021 · View creator page →

Creator of

Recent community posts

Nice game, but in minimum requirements should be 512 kB of Chip RAM (not MB) ;)

Thank you very much for the gameplay recording :-)

I wonder why the game has no interest. Maybe the advertising is too weak... Maybe the information about the game has not reached more people...

Electroman is an improved version of the Polish game Electrobody written for the American market, but it probably did not gain popularity there.

Here is one unboxing video:

Thanks for video :-)

Thanks for record video with my game :-)

Thanks :-)

Thanks :-)

The editor loads the graphics with the tileset, creates graphic files for the game and we can create 20 maps in the editor. Then in the game we select CUSTOM WORLD and any file from the directory with the package. Thanks to this we have an additional 20 levels in different graphics and with different sounds.

A full version isn't yet finished.

Cieszę się, że gra się podoba :-)

No. Only boxed version.

I can't coding C64.

Thanks, but game's status is work in progress yet :)

There is a simple way to run the game on any configuration. Try fiddling around while the game is loading :) I don't want to give away any details here. No parameters are needed, just press one key on the keyboard...

I can add a .lha version. This isn't a problem.

I didn't think about Aminet. That might be a problem due to the fact that the game is simply written specifically for haters who always claim that the game should be optimized and run on lower configurations.

Dziękuję za nagranie gameplay'u :)

Thank you, but this is not necessary. The game will run without problems on any Amiga system with 68k architecture and there is no need to create a WHDLoad version. 

Regards.

Thanks. On store's site are pictures of box art. Here:

Ami H.E.R.O. [Amiga- Dyskietka/Wersja Cyfrowa] (ka-plus.pl)

I asked the publisher and it should appear on the store's website tomorrow

The frog, or rather a moth, was supposed to move in jumps. You can predict its movement because it always moves diagonally. It bounces off walls and magma, returning in the other direction, and so on :)

Ami-H.E.R.O. or Ami H.E.R.O. because H.E.R.O. is not a word, but "Helicopter Emergency Rescue Operation".

Thanks.

This game was written in Blitz Basic 2.

https://ka-plus.pl/en/store/

On this site game should be for sale.

Yes

Thanks for gameplay's video :)

Now I checked it and I remembered :) If the guy jumps up and down in the start screen, hold down FIRE until it starts loading level 1. This is about the moment when he falls and lands after a jump.

Maybe You have autofire selected. Try Winuae or a real Amiga.

Thank you for the game broadcast. I found a graphic designer, or rather, the graphic designer himself contacted me (the same one who improved my graphics for AmiTower). Currently, I am slowly modifying the tiles and sprites for the game, and I am trying to keep up with changing the graphics and changing the entire game code. In the version that is currently available, we use a Dual Playfield screen, and now everything is converted to one 32-color playfield. There should also be more animations in the game, so please be patient and best regards :)

I'm just browsing. Overall Ami-H.E.R.O. It was created because I wanted to see if I could faithfully reproduce flying up, falling, gravity and collisions on the tiles of the room. Once I got the hang of it, I decided to make simple graphics, the first level and simple enemies, similar to those in the original. It is not a faithful copy of the game, but only a model based on the original. There are some shortcomings, e.g. collisions when shooting, but overall I think the game is playable and addictive. If I have enough patience and a graphic designer is found, the project will continue.

Game was testing on WinUAE with ROM 1.3 and 0.5MB slow RAM + 0.5MB chip RAM and on a real Amiga 1200 with 8MB fast RAM and kick 3.2.2 and a real Amiga 600 with CPU 030 + 2MB chip RAM + 64MB fast RAM.

Thanks :-)

Thanks :-)

Fantastic job! I try making some game like this and I can't :) 

Thanks :)

This game is only for AGA. Originally graphics are for VGA in 256 colours. Reducing pqlette to 32 colours is very hard. Except that, blitter in AGA is fastest like ECS and A1200 have CPU 68020 and 2MB of Chip Ram. Stock A500 is too simple for this.

Poziom 3 łatwiejeszy od 2 moim zdaniem. Pobierz obecną wersję, bo tamtej nie dało się przejść przez 2 błędy w mapie levelu

I send for You an e-mail messange.

Da się :-) uwierz mi. Jeśli mówisz o miejscu, gdzie jest niebieskie tło, to najpierw trzeba iść dołem po amunicję, a później się wrócić i iść górą. Drugi level jest o wiele wiele trudniejszy. Mimo wszystko dalej wprowadzam kolejne zmiany bo jednak trochę jest inaczej niż w oryginale. Obecnie tworzę mapę 3 poziomu.

Thanks :-)