Can’t wait :) And nice job with the video!
slenkerlab
Creator of
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Nice game entry! Enjoyed playing it, but I guess it still could be a bit easier regarding the increasing difficulty.
A few small things:
- it would be nice to “regain” a bit of the money you spend at the previous island
- a slight variation of the sharks would make a big difference (e.g. small (weak) and big (strong sharks)
- also some variation in weapons or so
- add a finish overlay
- and add some ambient stuff (wind, birds, a bit of variation in the water shader)
All in all, really nice game!
Nice concept with a lot of potential. Some things seem unclear to me:
- It is really hard to escape the enemies since there is practically no way around them.
- The waiting time for the enemies without seeing them feels weird. Also I skipped my own turn quite a few times while trying the skip the enemy actions.
Can’t wait to see what’s coming. Keep it up!
Haha it really took me a while and the comments here to actually understand what was happening, since I also just rolled the dice for quite a while. Maybe you should add this interaction to the description or trigger the appearance of the wizard after X dice rolls.
Besides that, cute little game. I also like the simple artstyle and dialogs. Keep it on!
This looks like a nice concept, but I don’t fully understand the game logic while playing:
- As pointed out below, this seems confusing:
I don’t see the point of picking less than 3 dice, or having 5 dice to pick from (they’re all random, anyways, so increase the amount of chances you have?).
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It is not clear what the enemies do
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I don’t understand the middle step, after picking a few dices.
Besides that it seems like this concept has a lot of potential, but some tooltips and a bit clearer UI would be helpful for this.