Ah, I see. Sorry, just making sure I have all my bases covered for taxes.
scitydreamer
Creator of
Recent community posts
I source all my music from Loyalty Freak Music, here’s where some of the songs are from:
https://chezmonplaisir.bandcamp.com/album/you-know-where-to-find-me
I'm really confused? The code for the event does not force you to move after that, and none of the other events in the same room ever moves you left. I have no idea how this could happen, and you're the only one that's reported this happening (and based off steam achievements, I know people played through the route unlocked through her). Can you bring up menus? You can actually fast travel from within the forest.
Thank you for the review! I think some of those problems were addressed in the Steam build, but dang it reminds me that I should update the itch one on my day off.
But now, you gotta fight that last rat king and head to the graveyard for one last reward that I say is worth chasing.
But of course, there’s also that alternate route to chase…
I want to report an issue that the fog of war's had for me that I noticed even before the update you made (thanks again for that, btw). If you get into a battle with fog of war active, the map stops updating except for events on the map. The weirder thing is that after leaving the map and going back in, the map updates the areas I went to during the period it wasn't actively updating, so it knows that it should be filling those areas in. I recorded this video to demonstrate it.
I admire the ambition of making a shooter in RPG Maker MZ, but I think it doesn't work perfectly in the engine. The hitbox for your character is too big for what it is, which isn't a problem in normal gameplay but winds up being more noticeable for the bullet hell-y final boss, and movement does not feel as fluid as you'd expect for this game. Still, really nice effort for what it is!