Thanks for playing, as for the questions I honestly prefer letting players try and figure it out.
olinkalex
Creator of
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Strange, from my play test and from videos I watch I never witness any issues with the cars getting stuck. I can only guess is the game Lagging on your PC mess with timing/signals with the Cars A.I. which lead them to not behaving correctly leading to getting stuck. Also, guessing your PC doesn't handle something like Unreal Engine 5.
Pixel animation on the character are pretty in this game, and the gameplay was pretty alright. Would say the blood on the screen felt a bit annoying and feel like it should been pixelized to match the pixel art-style. Also game could of used a block or a roll cause your pretty much always gonna get hit by the enemies.
I can see the IRON LUNG inspirations. Big issue is I wish I could press a button or click on the map to get a better view of it or the green cluster would be more easily noticeable cause if your not looking hard enough they kind of blend in with the map. Would of also been nice to have some idea of where I was located on the map and much like another user said I ended up getting a black screen when I exit the drill for a second time.
While I am a fan of Point-&-Click I have to say I had trouble playing this one, namely cause the navigating through the park was really confusing when clicking some arrow point forward sends me back to where I started and I do wish there was more to look at then a red square. At least a drawing with some mosaic effect would of been nice.
Decently little horror game, though I didn't finish it. The atmosphere was pretty sold. few issues I have is the Flashlight appears to be a physical object that got caught on other object when I try looking around, also wish I could of use [LMB] to interact with objects sense the button is not being used to fire a gun or anything.
Thanks, and yeah I had planned thoughts of you need to check tickets, talk to drivers, and even needing to steer the Ferry. However I chose those things would be something I add to the game if I decided to expand on the concept. Cause those elements would be allot to try and implement within a week.