Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nubels

84
Posts
17
Followers
14
Following
A member registered Dec 22, 2022 · View creator page →

Creator of

Recent community posts

Congratulations on your first wild jam game! It’s a very nice one! It took a lot of trial and error for me and sadly, I couldn’t figure out the last level. I wish there were more sound effects. The controls feel very snappy which is good. Great work!

Hey, thanks a lot for the feedback! What do you mean by audio controls? There’s a settings page for setting the volume.

Wow, we didn’t put any jumpscares in the game and then you put a jumpscare in the video LOL. Jokes aside, I really enjoyed watching your reactions to the game. Thanks a lot for playing our game!

(1 edit)

Congratulations on your first wild jam submission! I really like the humor here. And the way you showed the controls was also very smart.

Nice little game! I really like the setting and the music though in my opinion, the sound effects don’t fit very well.

Thanks a lot for your playthrough, it’s always interesting to see people play your game. Keep up the good work!

Wow, the art style is amazing! How did you manage to create game assets out of plasticine? Great work!

Congratulations on your first wild jam! It’s a fun concept that could have been taken further. I would have liked some background music or ambience sounds to set the mood though.

This is awesome! It’s super impressive for your first jam submission. Great work! My only criticism is that the narrow sections are a bit tedious. I had the best time when I was able to just speed through the level, crush enemies and fly around but that doesn’t work when there’s only such a small road.

Congratulations on your first wild jam submission! Some sound effects and music would have helped a lot though and I wish there was more variation in the level design, maybe another trap mechanic since it felt quite repetitive.

Congratulations on your first wild jam game! I beat it but it wasn’t very clear what I had to do. I also wish there were some more sound effects but you can be proud of your achievement.

The reloading animation is super satisfying and I really like how fast paced the game is. I really wish there was more depth (different enemies or one or two bosses) though. A bullet indicator would be very helpful. Great job game though!

I find the hitboxes of the spikes quite unfair and frustrating. I also don’t like that you can just walk into them, I feel like they should have collisions. The player seems to have a rounded collision shape which is a strange choice for a pixel platformer in my opinion. The presentation is decent but I must admit I didn’t get very far.

The simple art style works really well with the music and I really like the subtle lighting. The controls were very tricky though. I had problems with lags in the web build when it was fine when tried the download version.

Cool game! I wish there was more depth in the gameplay but the visuals are top notch as always. You’ve really found your own art style. It’s another very impressive solo entry by you. Great work, keep it up!

I love the presentation of this game! The music fits so well and the art style is great. It’s a very polished submission and I like the fact that you’ve included a scoreboard. The random name generator is a very nice touch. Great work!

Congratulations on your wild jam submission! It’s a very cute little platformer. The character speed is a little too slow for my liking, especially when climbing. It was quite frustrating, though, to be reset to the beginning after the rope broke. Also, I thought the doors were something I could interact with, but it didn’t work for me - did I miss something?

I really like the charming presentation of this game, especially the music. The visuals are also great, except for the flickering caused by the pixel art rendering. I love the upgrades, they felt really meaningful and satisfying to use. My biggest criticism is the extremely repetitive level design. I would have preferred a shorter, more focused experience with more novelty. Overall though, great job!

I love the presentation of this game and I had a lot of fun breaking the game by spamming the crate. But that meant I didn’t really have to engage with the puzzles. The levels also felt a bit repetitive. I would have liked to see more intentional level and game design. Maybe put a limit on the amount of blocks you can place or make it so you can only place blocks while on the ground?

Cute little game. The effect of the tower growing was quite satisfying. I yearned for some sound effects though.

I really enjoyed this one! It has so much charm and it was a lot of fun to play. I had a pretty easy time in levels 1-5 but level 6 felt a bit too difficult in comparision. The rocks felt a little too bouncy but it’s just a nitpick. Great work!

(3 edits)

Thank you so much! Here you go! :)

Awww, thank you! Really happy to hear you would like to see more content! :)

Thank you so much! This is my and our first attempt at a point and click adventure and you’re right, we do need more of them!

Thank you for the feedback. I’m glad you enjoyed it! The dog card is my favourite, too :)

It’s really impressive what you’ve managed to create here, especially for two people. I always love 3D games in jams. There are so many systems in this game. Great job!

I love how polished this game is. You really nailed the game feel. Everything was so cohesive.

What a great and cute game! I love the art style and sound design. I had quite a hard time getting used to the controls. At first I thought pressing F would detache the cat. Oops. The mechanic with the pins is really clever. Well done!

Great game! I really like the game feel and the humor you’ve created with the visuals and the sounds. Best score I got was 990.

Nice idea! I wish you had more than one heart, though. It makes the game a little too frustrating for a jam entry. I find it confusing that you’ve added props like doors or chests to the environment, but you can’t interact with them.

Welcome to the Godot Wild Jam community! I really like how juicy this game is. The combat was very difficult. At one point I had three skeletons coming at me and I died almost instantly. Adding PCG to a jam game is really daring, but it works well here. Well done on your first Godot Wild Jam game.

Fun little game! Some music would be nice and I think the sound effects are a bit buggy. The quality of the pixel art is quite mixed. I like the hills and the ant sprites, but the rest of the environment and background feel rather rushed. But considering this is a solo project, you did very well!

It's a very impressive first submission, especially because it's solo. I really like that you added an options menu at the beginning for keybindings and sound settings. The style is very unique and interesting, but also a bit all over the place. The sound effects, the submarine and the small enemies are very cartoony and cheerful, while the background and the boss are very creepy. I had a pretty easy time just rushing through the bottom of the level though.

Funny little beat 'em up. The gameplay got stale pretty quickly though...

Cute little game. I wish there were some sound effects and music though and it was also very short.

It's a cute little game with neat ideas but it feels very rough around the edges. There's no visual to show the sword attack, no collision with the terrains and I didn't understand the fight with the dragon. I like that you included a tutorial though. 

Congratulations on your first game! You did very well. The graphics are very charming but man, that death animation is just brutal. I don't like that you can just walk into the spikes and die. I think the game would be more enjoyable if you would only die from spikes when they appear underneath you or when your dash finishes on them. 

I really like the aesthetics of this game. They fit the theme very well. I really don't like that you have to spam right click to shoot though. The idea of only being able to shoot when you are in certain areas is great but the arena is a bit too large. Having the camera move towards the mouse position does help but I was still shooting into the darkness most of the times because the enemies weren't on my screen.

I'm not sure if the textures were buggy for me or if the flicker was intended. I really like the eerie atmosphere though.

Quite a fun game. Unfortunately, I often couldn't see where I was going to land and therefore died...