Congratulations on your first wild jam game! It’s a very nice one! It took a lot of trial and error for me and sadly, I couldn’t figure out the last level. I wish there were more sound effects. The controls feel very snappy which is good. Great work!
Nubels
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This is awesome! It’s super impressive for your first jam submission. Great work! My only criticism is that the narrow sections are a bit tedious. I had the best time when I was able to just speed through the level, crush enemies and fly around but that doesn’t work when there’s only such a small road.
I find the hitboxes of the spikes quite unfair and frustrating. I also don’t like that you can just walk into them, I feel like they should have collisions. The player seems to have a rounded collision shape which is a strange choice for a pixel platformer in my opinion. The presentation is decent but I must admit I didn’t get very far.
Congratulations on your wild jam submission! It’s a very cute little platformer. The character speed is a little too slow for my liking, especially when climbing. It was quite frustrating, though, to be reset to the beginning after the rope broke. Also, I thought the doors were something I could interact with, but it didn’t work for me - did I miss something?
I really like the charming presentation of this game, especially the music. The visuals are also great, except for the flickering caused by the pixel art rendering. I love the upgrades, they felt really meaningful and satisfying to use. My biggest criticism is the extremely repetitive level design. I would have preferred a shorter, more focused experience with more novelty. Overall though, great job!
I love the presentation of this game and I had a lot of fun breaking the game by spamming the crate. But that meant I didn’t really have to engage with the puzzles. The levels also felt a bit repetitive. I would have liked to see more intentional level and game design. Maybe put a limit on the amount of blocks you can place or make it so you can only place blocks while on the ground?
It's a very impressive first submission, especially because it's solo. I really like that you added an options menu at the beginning for keybindings and sound settings. The style is very unique and interesting, but also a bit all over the place. The sound effects, the submarine and the small enemies are very cartoony and cheerful, while the background and the boss are very creepy. I had a pretty easy time just rushing through the bottom of the level though.
Congratulations on your first game! You did very well. The graphics are very charming but man, that death animation is just brutal. I don't like that you can just walk into the spikes and die. I think the game would be more enjoyable if you would only die from spikes when they appear underneath you or when your dash finishes on them.
I really like the aesthetics of this game. They fit the theme very well. I really don't like that you have to spam right click to shoot though. The idea of only being able to shoot when you are in certain areas is great but the arena is a bit too large. Having the camera move towards the mouse position does help but I was still shooting into the darkness most of the times because the enemies weren't on my screen.