Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Mike_Spike_1

8
Posts
A member registered Apr 29, 2024

Recent community posts

(2 edits)

Hi, the 'break' statement no longer activates the cspect debugger when I compile and run. I'm using latest CSPECT release and compiling  my code with Sjasmplus. Seen a report down below that suggests it could be Sjasmplus problem?

** Issue solved - 'break' works as usual after compiling and using the latest SJASMplus.

Thanks for making it available.

 ZX Next is a great developer community!

(1 edit)

This is fantastic. The original was an amazing work of art and ahead of it's time. Lovely to revisit it in technicolor!

Is it possible for a source code release at some point? 'Dougie Do' helped me a lot to understand audio and music playback for the ZX Next.

Thanks, seems fine now.

Ok, I tried starting the the nex files from  the demos, Beast, 3xAY, and tilemap test, they all failed with the previous console output.

Thanks.

 Still no joy.

This is the output from terminal after running with a clean folder ~ \mono CSpect.exe  -w3 cspect-next-16gb.img

Unhandled Exception:

System.TypeInitializationException: The type initializer for 'System.Drawing.GDIPlus' threw an exception. ---> System.DllNotFoundException: libgdiplus.dylib assembly:<unknown assembly> type:<unknown type> member:(null)

  at (wrapper managed-to-native) System.Drawing.GDIPlus.GdiplusStartup(ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOutput&)

  at System.Drawing.GDIPlus..cctor () [0x000b0] in <6bff38d4f68d4314b3cadf6dff6c9c99>:0 

   --- End of inner exception stack trace ---

  at System.Drawing.Icon.GetInternalBitmap () [0x00008] in <6bff38d4f68d4314b3cadf6dff6c9c99>:0 

  at System.Drawing.Icon.ToBitmap () [0x00018] in <6bff38d4f68d4314b3cadf6dff6c9c99>:0 

  at (wrapper remoting-invoke-with-check) System.Drawing.Icon.ToBitmap()

  at OpenTK.Platform.SDL2.Sdl2NativeWindow.set_Icon (System.Drawing.Icon value) [0x0001e] in <9314f5d039f340638e3a78d50aa1a6d0>:0 

  at OpenTK.NativeWindow.set_Icon (System.Drawing.Icon value) [0x00006] in <9314f5d039f340638e3a78d50aa1a6d0>:0 

  at A.y..ctor () [0x000b2] in <6a8159a131e9420581b0f73a3031e72c>:0 

  at a.Y.A (System.Int32 , System.Int32 ) [0x00016] in <6a8159a131e9420581b0f73a3031e72c>:0 

  at a.A.a (System.String[] ) [0x00343] in <6a8159a131e9420581b0f73a3031e72c>:0 

[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: The type initializer for 'System.Drawing.GDIPlus' threw an exception. ---> System.DllNotFoundException: libgdiplus.dylib assembly:<unknown assembly> type:<unknown type> member:(null)

  at (wrapper managed-to-native) System.Drawing.GDIPlus.GdiplusStartup(ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOutput&)

  at System.Drawing.GDIPlus..cctor () [0x000b0] in <6bff38d4f68d4314b3cadf6dff6c9c99>:0 

   --- End of inner exception stack trace ---

  at System.Drawing.Icon.GetInternalBitmap () [0x00008] in <6bff38d4f68d4314b3cadf6dff6c9c99>:0 

  at System.Drawing.Icon.ToBitmap () [0x00018] in <6bff38d4f68d4314b3cadf6dff6c9c99>:0 

  at (wrapper remoting-invoke-with-check) System.Drawing.Icon.ToBitmap()

  at OpenTK.Platform.SDL2.Sdl2NativeWindow.set_Icon (System.Drawing.Icon value) [0x0001e] in <9314f5d039f340638e3a78d50aa1a6d0>:0 

  at OpenTK.NativeWindow.set_Icon (System.Drawing.Icon value) [0x00006] in <9314f5d039f340638e3a78d50aa1a6d0>:0 

  at A.y..ctor () [0x000b2] in <6a8159a131e9420581b0f73a3031e72c>:0 

  at a.Y.A (System.Int32 , System.Int32 ) [0x00016] in <6a8159a131e9420581b0f73a3031e72c>:0 

  at a.A.a (System.String[] ) [0x00343] in <6a8159a131e9420581b0f73a3031e72c>:0 

I'm unable to start CSPECT booting with the Next rom, or launching my own code with no rom from the command line. The Next OS is Running a 2.06H rom.  Previously had no problems with earlier CSPECT versions.

MacOS Monterey 12.6