Updated the mod, it works in multiplayer too.
There is a little glitch in singleplayer but i think it is not too critical.
Maxim Loboda
Creator of
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Hi, try using this workaround https://itch.io/t/1033075/the-super-simple-mac-gatekeeper-workaround .
This game is very interesting to play. But the most interesting part (correct me if i'm wrong) the only choice player has is the direction to go on an intersection. It feels really satisfying to pick a superior path given the current roll. I think if you plan to expand this game you should give the players more choices to make. Maybe give an option to pick one out of 2 random upgrades, or some way way to make a few next turns more predictable. This way player would actually feel like they did something that led to their success or failure.
A very interesting idea. I'm not actually sure if this game is online or not, if yes then that would be super impressive. But in that case you have a subtle problem of inflation, since dying players are a "tap" for new dice and the "sinks" dont exist. There must be a way to destroy dice, or to fight without any, effectively removing death.
Sadly the game does not load, but I think you still should receive at least some feedback.
Hitting enemies is surprisingly satisfying as is.
There should be at least some fail state, because right now I'm not sure that it is possible to die.
The visibility should be improved, since sometimes its hard to see where the player is.
It is a shame that random terrain does not impact the game much.
Well done, an interesting story with an interesting puzzle. Also it was a great decision to allow to pick an outcome of a duel after the intro, otherwise getting the true ending would have been a hassle.
Also it's very interesting to see how picking an outcome of the other duel goes from an unneeded choice to an essential tool.
Great job. Also thanks for making it open source.
The idea is very interesting, but i think it can be developed further.
As is player is just going around randomly. Maybe door assignments should be generated at the beginning and rooms should be distinct, using numbers or something like that. This way player can move with a little bit more intent though this weird non euclidean building. And secondly, maybe the code should be broken down into parts, so the player has to explore more of the building.
Try following this guide https://itch.io/t/1033075/the-super-simple-mac-gatekeeper-workaround
Also M1 is not supported right now.
Hello, i made slight adjustmets to Dave the Dev's dialog player to support richtextlabels, bbcode is added directly in the dialog editor, although godot's default richtexteffects look rather ugly, but custom effects are supported in godot.
Fork of Dave the Dev's repository with modified dialog player
Godot is a very intuitive engine to use, has a good documentaion and is very version control friendly.
Our game is a driving arcade with lots of hardbass and a bit of memes
https://le-von.itch.io/donkbass-drifter