Sorry for the delay (work has been manic lately).
What handheld are you playing it on and are you using full PICO-8 (or an emulator like FAKE-8)?
Also, have you put all the carts in the same folder - as they will all be needed.
Paul Nicholas (Liquidream)
Creator of
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Yay, a fellow Picotron entrant! 🤓🤜🤛🤓
Enjoyed this one - especially as it kinda reminded me of one the earliest games I can remember playing ...Joust (on an Atari 400)
I thought for a while that I'd found a bit of a "cheat" - by moving as fast as I could across the wrapping screen, so that I could try to beat the collision detection. I managed 49 secs doing that - but your detection code is very good, even at such speeds!
Nice one! 👍
As usual, I have NO IDEA how this was achieved! 🤯
The claw mechanic + visuals alone would take me prob half the code budget!
Superb art by castpixel (as always)
So much to love here, not least a really playable game also.
Great 1K* entry 👏🤓
*(Will see it when I can paste it into P8 and it run without errors - I trust ya tho! 😜)
Truly bonkers how much you managed to cram in here.
The levels, the progression, all seemingly meticulously crafted.
Plus I still absolutely love the minimal sprite + walk anim - adorable!
The only thing letting it down is my inability to find that last blasted power cell 😭
(hence the awful time, as I explored everywhere, looking for more secrets!)
AMAZING entry - as always 👍
Yay, such an infamous part of video game history
...lovingly replicated on PICO-8 in under 1K 🤓
(don't worry 𝘩𝘰𝘥𝘨𝘦𝘺𝘷𝘪𝘴𝘪𝘰𝘯 - I think statute of limitations is well over by now 😅)
A great tribute 👍
P.S. - Very glad you could make it along, mate 😉
P.P.S - "Fulfilment" is still one of my fav P8 adventures of all time 👍
Ha, it's probably wrong to be having this much fun throwing a pixel body around! 😈
Reminds me of when Half Life 2 first came out and doing the same with CP guards and exploding barrels 💥
I've always been impressed by such physics demos, but blissfully unaware of how they work - black magic for sure! 😉
Great to see it replicated here in such a clean sandbox.
Thanks for the cool entry 👍
OMG. This... is... AMAZING 🙌😄
What a wonderful idea for an entry.
Almost the exact spec of my first PC ...Cyrix 133MHz 🤓
(tho, I'd been playing on a friend's PC's since the 286 days)
Love everything about this - it's all spot-on.
Once the screensaver appeared, I was transported back in time AGAIN.
The kicker was when I tried to use the OS.. I proper LOL'd on that one! 😂
Thank you for creating such a (unintentionally-personal) nostalgic entry 👍
What a lovely little trading sim 😊
I scored a good deal between two adjacent ports and made a fortune! 🤑
Takes me right back to my bedroom days playing Frontier: Elite II on my Amiga - going from system to system, trying to find good trade routes.
Good fun with a clean UX, makes it easy to use.
Nice one! 👍
Dang it, was doing so well (kinda!) 😅
(For some reason, my screenshot isn't showing? Hey ho...)
I've never been great at this, but boy I had no idea how much I relied on the "auto/flood-clearing" feature of the original - this makes it all feel much more tense! 😅
This is so good (+addictive) - looks and sounds spot-on.
You've done a cracking job of squeezing this all in
(even squandering precious bytes to give the jam a shout-out no less! 😊)
Glad you managed to get this over the line - I know it wasn't a smooth ride 😉
Really nice entry - congrats 👍
Thanks for playing (+for the nice words!).
Yeah, not sure what happened there (on-screen controls).
Think it might be something to do with me setting the game's viewport size in Itch, not sure.
Either way, it's now playable on mobile with the BBS version! 🤓
Thx again
Oh cool, glad I could introduce to the another side" of the PC artillery gaming!
I too played a fair amount of S.E. back in the day
(but TBH, ended up playing WAY more Scorched Tanks when I got an Amiga 600 - good times!)
Thanks for playing (+the kind comments) 😀
This is SO cool!
The colours and theme took me right back to being a teenager, playing Frontier: Elite II on my Amiga 😊🚀
Great graphics and gameplay - really felt like I transitioned from earth to space.
By pure fluke I fell like I kinda smashed it on my first go, so thought best to quit while I was ahead 😅
Great entry 👍
Wow, this is a very cool (+addictive) concept.
Having the terrain affect the bounce so much that you have to learn "feel" for the game is interesting.
The bounce animation is very effective, as is the nice sound FX.
I especially love the idea of using the current day as the rng seed - I definitely wanna try using that in future! 🤓
Today, I only managed 22 - though I feel I'll be pulled back again some day 😅
Cool entry 👍
I sincerely hope this Pico-1K entry doesn't signal the crash of the Fantasy Console industry! 😜
Had a fun time wondering while collecting and planting my glitchy seeds.
Can't say I knew exactly what I was doing, but pretty sure I'd understand less playing "the other" game 😉
Funny coincidence... you had about the same deadline as Howard Scott Warshaw did!
(I'm sure that parallel was not lost on you at all 🤓)
Neat entry! 👍
Well, this was just lovely!
Very impressive that you managed to fit a reasonable narrative experience in only 1K.
The music really compliments the story, and the koi movement+controls are just... 😚👌
Had a couple of misses, but was very satisfying to have reached the end 💡
Congrats on really nice entry 👍
Wow, this is such a good game!
(and impressive that you got this much quality in 1K!)
The "goo" effect alone is gorgeous (goorgeous?) - I could just keep staring at it 🤩
After dying several times at the start, I thought I'd never beat it.
But after a few more goes, I finally won! (yeah ok, on "Easy", but it counts! 😅)
Really nice entry! 👍
This is such a cool & simple concept!
I'm not normally one for dungeon games, but this one was nice and easy to pick-up.
Great UX and animation/feedback - really well put together.
Was doing really well until I got to "unlucky" level 13, where a rather nasty Monster just won out.
Glad I got to play the "upgraded" version - I'd imagine the original was harder (nice to have choice!)
Nice entry 👍
Alas, while I made the update code twice the rate (60fps) of the draw code (30fps), it can still "miss" detecting the gorilla. 😇
If I had more space left (of the 1KB code!), I prob would've gone with a distance check, but I liked the idea (+potential pixel-perfect precision/fairness) of doing checking on screen colour.
My only suggestion when that happens would be to try to tweak the power/angle *fractionally* and hopefully it'll make contact 😉
Wow, really impressive that you got all this in there - especially the ghost movement logic.
The input threw me the first couple of times, then I read the instructions properly
(see? you're not the only one! 😜)
Looks and plays really well - got my blood pumping trying to get the last pellets when the ghosts seem to predict my every move (I know, algorithm, but still! 😅)
Great entry - nice one 👍
P.S. - Took me a 3 or 4 attempts, but got there in the end 🥳