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Jukio Kallio

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A member registered Nov 10, 2013 · View creator page →

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great job finishing the jam! the game seemed nice, but couldn't get past the door, hahah! from the screenshots it seems there's a lot more to it. controls/physics were a bit awkward, but that could be fixed with a little bit of polish. great job overall!

good job finishing the jam! the thematic idea was great and visuals, while very nice, it was hard to discern who were enemies and what was the garbage you could collect. audio was nice! GOOD job!!

congrats on finishing the jam! great visuals, good sound effects and great ideas in the game. felt surprisingly intuitive to move! GREAT job!

great job finishing the jam! very nice pixel art and nice to hear audio in there! wasn't sure if the music was supposed to loop? cool simple idea with the consequences-theme. good job!!

good job finishing the jam! nice little arena shooter! the card idea is good (though seems like a lot of jam entries came up with it, hah!) but they were very random (eg. get faster shooting and slower shooting) and could've been even better if they were hand designed instead of randomized like that! good job overall!

good job finishing the jam! cool graphics, nice audio and music. the gameplay was a bit slowpaced and then suddenly got really hard as my bullets were so slow moving. but overall great job!!

great job finishing the game jam! i really like the kind of asynchronous idea of your game, with separate heart and shooter! the audio was a bit grating, and wasn't sure if the game was going anywhere after defeating 5 or 6 similar enemies. could become something very cool if you put a bit more time into it! good job!

great job finishing the jam! movement felt nice and fast and was a nice little autoshooter overall! good job!

congrats on finishing the jam! great inversion of the bullet hell idea, that you have to hit bullets back! though technically it was very hard to hit the balls thrown at you... could be reworked into something cool!

congrats on finishing the jam! cool visual effects, thought the explosions became a bit distracting in the 3rd(?) phase! nice music! loved that it changed between phases. the patterns could've been a bit more interesting in the long run, but overall great job!

congrats on finishing the jam! VERY cool mechanic of your own shots damaging you on the way! that could be polished into something truly great! good job!

congrats on finishing the jam! very nice graphics, wish there was audio! i wasn't sure what to do after getting the eggs? just survive for 3 minutes? cool patterns also! good job!!

congrats on finishing the game jam! LOVE the fast movement and unrestricted dash. makes it feel very speedy! the player bullets could go faster and have more impact with effects when hitting, but otherwise good effort!

oh wow, thank you so much for the long feedback! you definitely found the achilles' heel of the design, hahaha! the combination of tanky enemies and teleporting making your shot weak is a problem i figured out towards the end of the jam, but didn't have time to start redesigning it... but i whole heartedly agree with your observations. one big problem that comes with this is also when you've mostly solved a screen, there's still those one or two enemies that takes so much time to get rid of before getting the next screen.

definitely noting these down if i ever get to update the game!

thank you so much for the kind words!!

great job finishing the jam! the visuals and the idea are AMAZING, really hope you continue and also get some audio going in there. super good job!

oh no it doesn't work for me! looks great in screenshots

great job finishing the jam! wasn't entirely sure how i got score, but movement worked great and the graphics and vibe was calming and nice! good job!

good job finishing the jam! nice graphics, nice audio! gameplay seemed cool, but the controls were weird once you turned halfway up... enemy and bullet patterns were good! great job!

good job finishing the game jam! great sprite work and loved that the witch had a voice! game itself was kind of weirdly hard as enemies had so much HP. could feel a lot better with less HP for enemies and bringing more of them on screen! but overall GREAT job!!

great job finishing the jam! cool retro graphics. wish bullet were a bit bigger so it was easier to hit the few enemies that were there! good job!!

oh no i couldn't seem to get the game working! i got stuck when i pressed play...

great job finishing the game jam! animations and the characters were cool! sounds very great also. good job overall!!

great job finishing the jam! graphics seemed nice and music was good! the shooting was very hard to aim and overall it was so slow i didn't end up playing for a long time... i seemed to get some upgrades, but the button maybe didn't work as nothing happened? could be a good start for a great game!

good job finishing the game jam! the game seems cool, but it was WAY too hard, hahaha! good job!

great job finishing the game jam! graphics were nice and after getting used to the controls, it was pretty fun to try to keep in place and shoot the planets! overall good job! (got 2750 points!)

congrats on finishing the jam! great classic shmup/bullet hell. really liked the inclusion of story sequences. graphics and audio were overall good. kind of hard to know where my hitbox was! also didn't know how to use bombs, heh... but overall GREAT job!! nice to see more classic style bullet hells!

congrats on finishing the jam! cool graphics and GREAT speeches, hahaha! while the gameplay is kind of simple, the speeches really make the vibe of this game. GOOD job!

congrats on finishing the jam! beautiful graphics, nice audio and great inversion of the bullet hell theme! it was very hard to know when the ingredients hit the floor, but quiet fun to try to get them! GOOD JOB!

congrats on finishing the jam! cool idea with the new weapons, but as a consequence getting harder enemies on screen. i wasn't sure how to get upgrades, other than guns, but i guess i died too soon for that? very cool game overall! GREAT JOB!

good job finishing the jam! the thematic idea is GREAT and the overall polish is good (eg. that the level pauses until you start moving) it was pretty fun trying to get to a deeper and deeper level, but sadly the bullet patterns were kind of random and hard so it was always just about luck after around level-3 deepness... cool concept nonetheless!! GREAT job!

congrats on finishing the jam! cool concept and graphics! the controls were hard to figure out at first and then it was very hard to get enough drops to get going! overall a good concept and would love to see this tightened up all around! good job!

congrats on finishing the jam! the graphical idea is very nice! i wasn't entirely sure how it all worked, as i couldn't left+right click at the same time due to the web browser? not sure if i got it right... wish the cylinder idea was used more, eg. music generated from the cylinder, like a phongraph, hah! good job!!

congrats on finishing the jam! such a cool game overall! idea is good and audiovisual side is consistent. just wish a tiny bit of feedback on, eg. when you got the meter full. but as said: overall GOOD! great job!!

congrats on finishing the jam! cool graphics, cool audio! had a lot of fun shooting the nicely bouncing bullets, until i realized i had locked myself out from the terminal! aka: good theme usage! GREAT job!!

congrats on finishing the jam!! very cool theme and enemies! loved that you had to jump over to the next car. there could be a bit more impact with hitting and destroying enemies? and of course missed music or some kinda ambience. very hard because enemies had so much health! good job!!

congrats on finishing the jam! very cool music! good graphics! it was very hard to discern which particle would kill you and which got you points... was fun for a few rounds! good job!!

congrats on finishing the jam! very cool vibe all around with the visuals and music! very buggy also, fell through the ground... it kind of added to the weird vibe of the game, though, hahah! wish it was more in line with the bullet hell theme!

thank you for playing and for the kind words!! glad you like it! the suggestions you said about stick/button/controller input and the bullet front collision are both GREAT suggestions, and if i have the time to update the game (fingers crossed!) i'll definitely keep these in mind!

amazing oldschool crpg graphics and vibe! the shooting felt a little bit weak, but with a little bit of balancing and juicing it up could work wonders! amazing job finishing the jam!