great job finishing the jam! the game seemed nice, but couldn't get past the door, hahah! from the screenshots it seems there's a lot more to it. controls/physics were a bit awkward, but that could be fixed with a little bit of polish. great job overall!
Jukio Kallio
Creator of
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good job finishing the jam! nice little arena shooter! the card idea is good (though seems like a lot of jam entries came up with it, hah!) but they were very random (eg. get faster shooting and slower shooting) and could've been even better if they were hand designed instead of randomized like that! good job overall!
great job finishing the game jam! i really like the kind of asynchronous idea of your game, with separate heart and shooter! the audio was a bit grating, and wasn't sure if the game was going anywhere after defeating 5 or 6 similar enemies. could become something very cool if you put a bit more time into it! good job!
oh wow, thank you so much for the long feedback! you definitely found the achilles' heel of the design, hahaha! the combination of tanky enemies and teleporting making your shot weak is a problem i figured out towards the end of the jam, but didn't have time to start redesigning it... but i whole heartedly agree with your observations. one big problem that comes with this is also when you've mostly solved a screen, there's still those one or two enemies that takes so much time to get rid of before getting the next screen.
definitely noting these down if i ever get to update the game!
congrats on finishing the jam! great classic shmup/bullet hell. really liked the inclusion of story sequences. graphics and audio were overall good. kind of hard to know where my hitbox was! also didn't know how to use bombs, heh... but overall GREAT job!! nice to see more classic style bullet hells!
good job finishing the jam! the thematic idea is GREAT and the overall polish is good (eg. that the level pauses until you start moving) it was pretty fun trying to get to a deeper and deeper level, but sadly the bullet patterns were kind of random and hard so it was always just about luck after around level-3 deepness... cool concept nonetheless!! GREAT job!
congrats on finishing the jam! the graphical idea is very nice! i wasn't entirely sure how it all worked, as i couldn't left+right click at the same time due to the web browser? not sure if i got it right... wish the cylinder idea was used more, eg. music generated from the cylinder, like a phongraph, hah! good job!!