Thanks a lot Alex! I'm so glad you had a good time with it. There are definitely plans for this project.
James Helliwell
Creator of
Recent community posts
Really nice work! Plays really well and looks and sounds pretty great.
- A few sounds end a little suddenly for me but I doubt it would matter to most people.
- I think I cheesed the final puzzle. The drill didn't extend far enough for me to not squeeze past with the magnet from the left. Didn't feel like that was the correct solution, but an easy fix.
- There's an element to the song that sounds like a doorbell and it made me double take every time!
No bugs in my experience.
This was GREAT! My favourite game from the jam by far, I just love this genre of super enclosed, tense puzzle/ system games, and this was genuinely a really good one!
The presentation outside of the screen could be improved, just more detail and consistency in style could add a bit to the experience, and the creature wasn't exactly scary, but overall this game worked so well that I'd just love to see more of this from you guys.
PS. I only got the tooth problem by trying every number. Why is it 9, what did I miss?
I really like this! The visuals are so charming I love how it looks. I HATED people taking my fruit, but in a kinda funny way. I really like the design of the big guy and how the camera zooms out when he's near. Gameplay is fine, could be made to be more interesting with variety but the visuals and charm carried my engagement.
I had fun with this, the game beats are solid and varied and the theme is great. The game fell down a bit because the gun lacked any punch at all and the movement speed was way too low. With more focus on feel this game could have been GREAT! I really hope to see more of this, you could have a chop goblins on your hands with a bit more time.
I think a general understanding of why the player is doing what they're doing is good, even if it starts as a mystery there could be an element of understanding. I had no clue what I was picking up, what I was putting it on, or why, so there wasn't much motive for me. I honestly think that's the only thing it needed,
Visually good, I like the design of the aliens and the cutscene scares. My favourite part, the objects floating around when the Alien is near is a REALLY cool idea. However the loop felt unrewarding and tiresome because I was just so limited on what I could do, the aliens hover through walls and I only get one use of my weapons, so I couldn't escape and make any meaningful progress.
I didn't get the chance to play this because for some reason I couldn't unzip it. But, i watched videos, and I generally liked what I saw! I love the repetitive loop, but a little variety in days would add spice, and the visuals and narrative were interesting to me. I think you shot yourselves in the foot by making a good slow burn of a game with such a sudden ending that for me didn't pay off. But the creature looked great so I that's a big plus, love seeing aliens beyond our comprehension.