I’m not exactly sure how itch distributes the keys though they are available. I think you should probably open a support ticket with itch for help. You can use the email below and probably including the order number from the email where you purchased it might help
HOF Studios
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unfortunately no. LDtk uses a different method to integrate with engines like Unity. In theory you could probably write a scripted importer to process the LDtk file but as of last year this was not something anyone had done. I haven't checked in a while but i don't think it was on their roadmap to integrate with Unity this tightly.
Just to follow up, i am prepping a bug fix update today and took a look at this issue. When i have a grenade launcher and activate the Boost Aim skill (it is active and not passive) on a character I am seeing:
- the hit chance is increasing by 20% when Boost Aim is activated vs not active (i tested with direct aiming and area aiming)
- Having Boost Aim active did not increase expected (on the health dot preview) or actual damage
- Grenade launchers are not ever getting a critical hit
I'm looking into how i can fix the damage/critical portion but this is fairly complex code so i'm not sure if this will make it into the update or not.
EDIT: looks i found the problems and it's not too risky IMO to include this change so will have it in the update.
Sorry it's taken me so long to get back to you but i actually have been having trouble reproducing the issue when i play. Do you recall if there was a particular situation where this was happening? When the character dies from a regular attack or overwatch (when moving) it seems to revive them and keep the game going. There must be some particular situation I am not testing though because a few people have mentioned it being an issue.
thanks for posting. I'm not sure if i've seen a similar "experience sharing" mechanic elsewhere but if you have some examples where it has worked, i'd enjoy taking a look. It also seems unlikely that Depth of Extinction is getting any major gameplay changes at this point as i am now working on a new game.
Hey sorry for the delay in answering this because I just noticed it. Normally the key is available on the download page but itch support has told me in the past that there are some cases where the buyer can't access it right away. I think you maybe should try to open a ticket with them if you still can't get your key. You can email [email protected]
Hey, sorry we missed this question. Unfortunately, the engine does not export to Linux and the costs for porting are too high to make sense for us.
There was a thread on steam about playing it with proton but not sure about that and we can't officially support it.
https://steamcommunity.com/app/743850/discussions/0/1746772719865586105/
hey thanks for the question. Neither modding or raising the level cap are in the plan for the game at this time. I'm working on another game now so likely only fixing bugs on DOE for the foreseeable future.
Without knowing anything about your game, I would assume at 17% complete that there is still quite a bit of content. The game does allow you to grind up characters without completing the story objectives. Mission difficulty will scale down with your team so if you take a few rookies along or basically switch to all rookies then you won't get penalized for the grind. There are 9 total character classes (guessing you only used 4?) and 5 different enemy classes (have you fought Cultists or Mechs?) and lots of other stuff to unlock so I'm sure there is more to see if you want to keep playing
https://hofstudios.itch.io/doe-classic
The original demo version of DOE is now available as a standalone game for free on itch! It was originally released in 2016 as a tech demo for DOE so if you are curious about the origins, check it out. You can also read more about it on our blog post:
Some vintage gameplay video
And a few screenshots
Loving the game! Found a couple of small bugs
- used the book of learning when i had a level up and didn't get a skill point
- had enough stats to get Heavy Blow but couldn't add it to my bar. then on my next level up (before adding any stats) i could see it lit up and could add it
- same with Recovery (had 7 vitality but couldn't make it "lit" and add it to the bar)