Dear developers.
Many thanks for answering.
If a manual is not an option could you please tell me what "magic indicator" and "assist mode" do?
The included soundtrack allone is worth the price! The game is 99.9% cool. The last 0.1% could be achieved if it had a support for jumping on a second button... I realy don't like it when jumping and climbing is joystick-up... But maybe this would make the game to easy...
Anyways... Great game! Great Music! Great Art!
BUY IT!
Thanks for the fast answer.
As i dont speak english natively i am not sure what you mean with the thinking part, sorry. I am realy interested to know your other channel because, no matter what it is related to, a sub and like always helps ;)
I think that all those lovely indie-games need more advertisement and having someone who does that is worth more than some might think. So i subscribed to the lone roll and hope to see cool stuff soon.
While i am more interested in narrative/rpg Wargaming like VyrmHack and Warlord Ascendant, i enjoy watching everything that helps me improve my own gaming-experience.
So good luck with everything and hopefully, see you soon :)
After a few more testgames i have to say that i am glad that you changed to 3d6! More crits-chances is always a plus in my book ;)
Increasing the target number to 13 may ease your grudge... And it is an "evil number" in many cultures so it could fit in the setting of this doomed word :)
Have a nice day!
Hi!
Some questions about "strain".
1. Is a PC knocked out if strain > current Vitaly or if strain is > maximum vitality?
2. Maybe i missed the line where it clearly states that casting a spell for the first time costs 1 strain but i guess that the text for ritual, the mutation "Locus of Sorcery" and the info that casting a spell again costs an ADDITIONAL strain means that casting a spell for the first time costs 1 strain... Right? Did i miss something?
Thanks in advance!
Have a nice day!
Hello!
I would guess that, like in most rpgs, real time is not as important as in-game time.
If we assume this is the case then some math can be done to see how long it takes for time to pass (in-game) when we need to know it.
I assume it is important to know how much time passes during a scenario so here comes the math... Please keep in mind that english is not my native language and that math is not my favorite thing... Especially on a sunday ;)
Let's go!
1 mile = 5280 feet
12 miles = 63360 feet
- that's what a PC can manage to walk a day on open land or roads. 24 hours and after that they fall asleep... Totally exhausted ;)
1 hour = 2.640 feet
1 minute = 44 feet
10 minutes = 440 feet
- now we know how many feet a PC can move at "normal speed" through "normal terrain" before the duration of the "10 minutes spell" is over.
1 second = ~ 0,73 feet
- good to know for the next part
1 turn = 30 feet
-that's what a PC can move in 1 turn if he doesn't "run" (to do so he needs to have a free inventory slot to use the move action twice).
30 feet =~ 41 seconds
- now we know how much time passes in 1 turn.
10 minutes = ~14 turns
- now we know that a "10 minutes spell" lasts 14 turns.
1 scenario = 6 turns
6 turns = 180 feet
- a 2'x2' playing map is 180x180 ft/24x24 in/24x24 squares.
6 turns = ~ 4 minutes
- if a PC does not "run" he could travel from one edge to the opposite edge in 4 minutes.
I hope this was not confusing... And hopefully i did the math right ;)
To put it into context:
Imagine the following situation:
The warband enters a dungeon to gather valuable loot. After they get it they trigger something and an overwhelming horde of enemies rushes at them. The warband needs to escape so a "breakthrough"-scenario is played. Let's say that the first thing that happenes in turn 1 is that a "10 minutes spell" is cast. The warband manages to escape at the last turn (turn 6), runs over a bridge and destroys it to prevent the enemy from following.
They stumble through the entrance of the dungeon and get ambushed by a rivaling warband who waited for them to steal the loot.
A "brawl"-scenario is played and it lasts for the full 6 turns. After that second scenario the "effect" of the "10 minute spell" vanishes.
This hopefully helped.
A 24 hour marsh is a bit unrealistic and 16 hours would make more sense. In the end, time can be a flexible thing. As long as everyone has fun i would not go to hard on the numbers but i know that different playing-groups have different points of view.
I would like to hear why you did ask the question in the first place... Out of pure interest. I would love to know of what situation you can think of that requires to know if time passes in-game or in-real :)
Stay safe and healthy and enjoy this cool game!
So i playtested this game using a 1'x1' field (reducing the movement by 2" to compensate the smaller space).
Respect for so much "game" on such a limited "space"!
The game itself is nearly perfect. I just increased the cost for "manipulate time" cause it felt to powerful sometimes and added a modification for cover. But that's the beauty of a well made game. The rules are easy enough to tweak them.
Nonetheless there is complexity and interesting ideas to offer a lot of tactical gameplay!
A wonderful "small model count, big possibility-game"!
Looks like you are not only a groovy dad but also a nice dude ;) i feel kind of bad for getting something for free... I mean... Most of your stuff is free/pay what you want anyways xD
The other game i was highly interested in was "Temporal" (i love games with miniatures) and i allready bought that earlier this day... Reads like another good game but have to do some play-testing before i can give a good review... Maybe sunday....
Denying your offer would be impolite so let's make a deal:
Instead of giving me keys (plural) give me one random game (use a dice and reroll if you get M&M or Temporal) and give a hug to a number of people equal to the number of games you could have given to me... double it if you like ;) Hopefully this is not only a win-win situation for both of us but also for anyone around you.
The e-mail Adress on the receipt for M&M (bought via wargamevault) is the same as the one for Temporal (bought via itch) so feel free to pick the receipt that is easier for you to find.
And thank you for responding and being so nice.
I am not a game-designer but i guess making solo-agent vs. agent rules could be a tricky task... The AI has to be simple but complex enough to allow for all the cool stuff you can do.
Maybe 100-150 build points to limit the model-count per team to something like 3?
Randomize who activates with a d2 (two model team) or d3 (three model team).
Randomize if the agent acts passive (d6=1-3) or aggressive (d6=4-6).
Passive = agent runs to the next available cover/token using defensive powers (block, cloak, heal, manifest, stabilize etc.)
Aggressive = agent runs to the next enemy (if not inside effective range of his weapon) and shoots (if weapon is in effective range), otherwise use offensive powers (empower, manipulate, push, throw etc.)
Another idea is to keep the activation-randomizer and the aggressiv/passive randomizer (for movement) but add another randomizer to see if the agent shoots (d6=1-3) or uses powers (d6=4-6) and if the latter is the case roll a d6 to see which power is used... luckily there are six standart powers ;)
As i like rolling dice the second option is the one i prefer but that's just me.
Making a pen and paper rpg with the mechanics of this game sounds... great AND frightening.
But if you can find enough crazy people to play a session it would be a crazy-good experience for sure!
Picture a team of agents diving into a feverdream, materializing stuff from there pure imagination, turning everything the gamemaster presents them upside down and crushing it! Man... I giggle like a maniac just from writing this! xD
I use tokens from the game "Rumbleslam"
The four orange ones with the X on them are for madness spawn-points.
The four blue ones are separated between the Alpha (up-arrow wit a "+" on them) and Omega (stars with "+" on them) team to represent the deployment- and exfil-point.
The ten red ones are divided into five memory-fragments (heart) and five decoy tokens (down-arrow with "-" on them).
The five yellow ones (exploding exclamation-mark !) are used to mark agents carrying memory-fragments.
The two neodym-magnets (2x5mm and 2x10mm) are used to easily stick agents onto walls and ceilings.
Hopefully all of this makes sense and helps.
Thanks for the read. Stay safe and healthy!
The agents get attacked by a madness inside the subconscious of a subject that seems to be a sci-fi fan.
Terrain used is from the "Battle Systems Terrain Range" that was originally released to be compatible with a game called "Core Space".
The Madness is "Marie the She-Bot" from Chronoscope (Reaper Miniatures) and is basically a main-character from "Metropolis", a german sci-fi movie made by Fritz Lang in 1927.... (The link between head and hand must be the heart. Remember that!)
The agents are sculpted by Mark Copplestone and are part of the "Future Wars Range" (Copplestone Castings)... He is one of those legends that shaped the wargaming-community into that lovely and good looking thing it is today.
The "silver-token" that you might noticed on the platform that the male agent is "standing" on / "hanging" from is a neodym-magnet.
I glued a 2x5 mm magnet under the base of the miniature and use those 2x10 mm magnets to stick those agents on the terrain.
This is one of those hidden gems that no one seems to talk about... Sadly!
I stumbled across this a few week ago on wargame vault and had a blast reading and playing it.
I use cardboard terrain from "core system", glued a magnet on the base of my minis (which is what i anyways do cause of the way i paint minis) and used slightly bigger magnets on the other side of the walls when the agents would walk up walls and ceilings. Works like a charm.
While it is easy enough to homebrew rules for solo agents vs. agents an official expansion would be nice. Agent vs "The Madness" is already in there and is great fun! So atmospheric that they get stronger when they feast on an agent <3
Don't like the agent theme? No problem! Put the setting somewhere else... Like Nightmare on Elm-Street 3!
My suggestion for agents is the "Future Wars"-Series from Mark Copplestone. Not only has it a group of 5 "Men in Black", it also has other cool stuff that fits perfectly into a madmans head.
Looks like next month will be a "buy from groovy dad-month" cause the other stuff also looks very interesting.
Such a smart move on the miniature-agnostic-front! Simply no restriction on anything cause a twisted mind can have the weirdest dreams. Marvelous!
Anyone still unsure if this is worth 1+ dollar:
BUY IT! It is so unique! Could have easily been another Osprey Wargames release for 20 bucks (and still be a steal!)
Thanks for this great ruleset!
Thanks for your reply! I am sure your next project will be as great as this one, or possibly bigger from what i can tell by looking at the screenshots.
Hopefully it will be dmg-compatible. Nothing against color but i love my big, heavy box.
I stumbled across genestealers when i was 8 or 9 years old. An older friend had hero quest, star quest and space hulk.
I started playing warhammer 40.000 when the 3rd edition came out but did not collect tyranids till the transition from 3rd to 4th edition... Now i have to many xD i also got myself space hulk 1st and 2nd edition in the early 2000 for nostalgic reasons.
Maybe a board game for the gameboy could be one of your future projects hrhrhr...
Jokes aside. Thanks again and best of luck for your future in general. Greetings from the german genestealer ;)
WARNING! WARNING! WARNING!
The following text contains Spoilers! It is directed to the developer to inform him about something that seems to be a bug that is hopefully related to my hardware.
I am using an original DMG-Gameboy (1989 motherboard) with an EzFlash Jr. Cartridge (Firmware 4, Kernal 1.04e).
I breezed through this game in under an hour... More like 20 Minutes. First dungeon gave normal rewards. After that i ended with 99 Gold after completing a dungeon. After the third dungeon i had all items from the armory. I was so "lucky" that i just had to press rapidly a to get through all dungeons after the first. After the credits i got "back to town" and the lower part (where you would normally see "A=search B=leave" and stuff like that) was filled with garbage.
I can provide you with screenshots and a save data from the cartridge, if that helps.
My guess (and hope) is that it has something to do with the mapper that is used and that maybe a fix from your side is possible. I don't think the EzFlash-Team will release further updates :/
Nonetheless a great looking game! Sound/Music could have been better but for a GBS Title it is marvelous... Besides the musik ;) looking forward to future titles!
Keep up the great work!
Hi! Did anyone else notice that track 10 (hard stepper) sounds fine if you listen to the ost but when played on real hardware or in emulation there are two notes that sound totally odd?
Tested with genesis plus gx, pico drive, mega drive model 1 (high definition version) and mega drive 2 (va1 board).
Are you going to fix this?
By the way: awesome game! I LOVE it!
This is the first game of Lasse Öörni that i played through and it is so good that i had to get all other games that he made! Even the game called Hessian which i own cause i have the c64 mini and maxi.
This game has everything you want from a metroid-like but in addition it is unique enough to not just be a clone!
The gameplay, sound effects, music, artwork, story and overall presentation is so well put together!
I enjoyed it the whole time and it has great replay value as it has different endings! I dont want to spoil you but trust me if i say that you will have some great moments. The story is so well made. It amazes me that all this is possible on our beloved c64.
And the music... OH MY GOD! THE MUSIC! I still have a save at the security tower to listen to that music. Goosebumps, shivers, excitement. So much power! Breathtaking, energizing POWER! From a 3-voice chip that came out in the early 80's! It blows my mind! I LOVE it!
Another masterpiece that you should not miss!
Buy it!
You will not regret it!
This is the best alien game ever!
Everything is put together so well! The gameplay is great, the artwork is stunning and the music is breathtaking!
The map that is included in the download is a nice add-on but the the game is so well made that you really don't need it. The radar is the only help you need. Respect for that!
I still had a graphical glitch when holding down the fire button while waking up infested crewmembers (using version 2 of this game)
I blame the emulator and settings i used... VICE x64 Version 3.5 with jiffyDOS running on an "odroid go advance" using emuelec...
The crewmember gets hit like three times, vanishes and the upper half of the sprite enters through the top or bottom of the screen. Nothing gamebreaking! You can still kill him ;) it does not always happen!
This little glitch aside the game is great! Even if you don't love the alien-movies.
The different difficulty-options and the goal to collect all crewmembers give the game a good replay-value.
While i would have loved to get the soundtrack as a separate mp3-download they where kind enough to include it on the disk and as a separate prg-file so you can listen to them in that oldschool-jukebox-style... Pretty neat!
Great value for the small price!
Dank der "c64 Spielzeit" von Andira wurde ich auf diese Spiel aufmerksam gemacht und musste es sofort kaufen!
Die verschiedenen Spielabschnitte sind eine Homage an bekannte Spiele-Klassiker und schaffen es dabei trotzdem genügend Alleinstellungsmerkmale aufzuweisen. Das ist nicht einfach zu erreichen und verdient großen Respekt!
Saul Cross hat malwieder einen atemberaubenden Soundtrack kreiert und dass dieser im download inkludiert ist macht mich sehr glücklich. Tausend Dank dafür!
Die künstlerische Gestaltung ist der Hammer und das Handbuch lässt keine Wünsche übrig. Man merkt mit wie viel liebe es gestaltet wurde.
Alles in allem ein gut abgerundetes Spiel.
Klare Kaufempfehlung!
ENGLISH VERSION
The review of Andira made me buy this Game immediately.
The different game-sections pay an homage to classic games we all know and love and manage to distinguish themself enough from them to be something different. A hard task that was executed very well! Respect!
Saul Cross yet again created a breathtaking soundtrack and the fact that it is included in the download makes me realy happy. Thanks alot for that!
The artwork is stunning and the manual is on point. You can feel the love that went into the process of making it.
Long story short:
A well polished game!
You should buy it!
As a "the c64 mini/maxi" owner you might ask yourself:
Why should I get it if i allready have it?
Answer:
Because it is a totally different and much, MUCH better experience! The 2016 version included on "the c64" is much harder to control and can get unfair to the point where you can't get "back in business" by grinding for loot.
With this version it is still challenging but not impossible.
The updates that where made to improve the controls result in better aiming, less waste of ammunition (by accidentally shooting to the floor while ducking), better rolling under fire hazards and better hand-to-hand combat (best way to get rid of the ball-like drones at the beginning of the game... Dont waste your ammo!)
One little, tiny downer is the fact that, at least with my "the c64 mini" and "maxi", the save feature of the cartridge-version does not work. It is no big deal cause you can use the save feature that is integrated in "the c64" or use the disk image, where the save feature works flawlessly!
Long story short:
Great game, great presentation, great music, great artwork.
Masterpiece!
Buy it!
... Is it just me or does kim look like a partially bald version of ian? Or a bit like hulk hogan? xD nitpicking on one or two pixels cause there is nothing bad to say about this gem!
This quadrilogy has a MASSIVE value for this small price! I still need to finish MW4 but it has been a great experience!
The updates that those versions have are very nice, too!
True masterpieces!
They show the evolution of the programmer from "outstanding" to "godlike"
You should also get MW Ultra but play MW1 before to get that ultimate "wow-effect" ;)
And to be honest: Get Hessian and Steel Ranger cause they show even more how Lasse Öörni improved his skills.
The gameplay is addictive but it controls a bit difficult on ladders and stairs... Dont know the right english word... Hakelig in german. Nonetheless it plays great, has intense moments and the different exits are a nice idea.
The music fits perfect. Art is also nice! Definitely something i would buy but i dont want to go down the rabbit-hole of buying games for hardware i dont own.
Gratulstions! Well executed!
Another tip: wait till you have two potions of strong ale. Drink both! You will still get drunk but when getting sober, the "drink-training" will make you permanently stronger.
Note: when you reach str 10 don't drink ANY strong ale! It will lower your strength permanently when you get sober...
Alkohol is a solution that can solve and create problems ;)
WARNING! IF YOU DONT WANT ANY SPOILERS: DONT READ THIS! I AM WRITING THIS TO THE DEVS TO TELL THEM HOW COOL THEY ARE!
To the Devs:
Respect for pulling of something Kojima would do! I hope this is not a bug! If it is, i wont use any newer release ;) But i seriously dont think it is a bug cause i dont get any heal potions when i get the Str-boost potion. Out of frustration and panic i drank 3 Str-boost potion to kill the enemys. When the timer runs out it only resets -1 so two potions mean +1 str! If you have 9 str and drink one, you end up with 8 str when the timer runs out! So it can be a good and a bad thing to drink! This is even better than kojimas cigarettes in mgs!
This was a great experience to me not just cause i was drunk ;) But just imagine for a moment: you are grooving to the great tune while playing that beautiful looking gem!
Down to 2 HP, no healing-potions for 5 fucking levels!
Your potions reveal the map or make you stronger AND fuck up your controls!
You NEED to get through that room with 3 monsters. You one-hit-kill one of them, run circles to dodge the others and make it to the next room with a desperately needed hp-restore-item. Pure euphoria! And then you realize that you basically got 2 Str-boost gems!
IF YOU ARE STILL READING THIS AND ARE NOT A DEV I HOPE YOU AT LEAST HAD A GREAT EXPERIENCE NOW CAUSE YOU RUINED IT FOR YOURSELF LATER, WHILE YOU WHERE PLAYING!... AND THATS WHAT YOU SHOULD DO IN THE FIRST PLACE!
BUY THE GAME!
PLAY THE GAME!
GREETINGS FROM GERMANY!