Да редиз. Типо альтернативная версия. И боссы чтоб были в другой обстановке, т.е. тоже их комнату как-то поменять.
Но и оригинальные оставить конечно, раз уже есть они. Типо на выбор в начале в меню оригинал или мод.
gamebalance
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It was just a small game I made at home when my friend gave me speccy. It was not released anywhere. And it was just a several levels with squares. Later I made also newer versions on ZX emulator, Pascal, QBasic, and only in 2004 first time it was something I posted to the web. In 2005 English version which called Orbox.
So. I played several times. And I think the game is ruined for general public. Maybe hardcore players can enjoy this.
Here is what I think. Just like lots of games in the past the game is made with a player in mind who already knows the game really well. Not for a first time player who have no idea where to go and what to do and why and how.
For a general player here are some things that blocking good game experience:
1. Respawning enemies. I don't know what would be best to do with that. It also ruins fun of exploring the maze.
2. Timer.(health going down) it's just one of the worst things in games from the past.
3. no map access. Why not give a map like all the best games out there do?
4. opening closing doors. I understand it goes from the urge to increase difficulty, because when developer plays his own game he doesn't feel it the way when first time player playing. So he thinks, oh it's too easy and adding something to add difficulty that he could feel.
5. items unresponsive to take. I had problems to pick up items.
6. Also the items gotta be visible on the map. As we have to drop some of them.
7. Maybe save points. Not sure tho.
I am not some unskilled player, by the way. I played and beaten many NES games. Their difficulty is way above average of todays games. Spectrum? Not so much. I did not had one at home.
If you want to bring in all those frustrating things - just add a hard difficulty and throw all that challenging stuff in there. Why not give general public to enjoy the game on a normal mode?
It seems it doesn't like stairs. The resurouces get higher in places like this. I tried to make with rectangles with box colliders but seems not help. So far I came up with something like a solution(I don't like it much), I make a separate collider for the light like with spikes to the points of stairs. But at least it works faster that way.
Maybe there is a better solution for situations like this?
P.S.
Amazing script anyway.
Finally created new screenshots with updated game graphics.
Orbox B: Rebirth - logic puzzle. With fast moving player. A lot of mechanics. Level editor and user levels. Works on mobile(android, iOS) and desktop computers(PC, mac, Linux).
https://progamix.itch.io/orbox-b-rebirth
Older topic has been archived and I can't post there.
Here is very cool presentation showing new level pack with several new mechanics.
Level pack "Spikes ahead". Very diverse and dense because of so much new mechanics!
The game is here: https://progamix.itch.io/orbox-b-rebirth
You can join Discord chat: https://discord.gg/5ggx3m6
The game can be played on mobile too. And you can create profile. So you can continue progress on other device if you login.
Android: https://play.google.com/store/apps/details?id=com.Progamix.OrboxB
iOS: https://itunes.apple.com/app/orbox-b-rebirth/id1459742512
Very cool delay. Maybe a bit too heavy on CPU.
I don't know what is drift but I liked it.
LFO is cool making it possible to use as chorus.
Filter names switched places. Low cut is high cut, high cut is low cut.
I did not like the drive. It produces like clicky peaks. Maybe it's possible to fix drive algorithm that would not produce clicky peaks?