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Elis Jacobson

82
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1
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A member registered Feb 03, 2019 · View creator page →

Creator of

Recent community posts

Really cool game!

A lot of features and a feeling of depth. Fun idea and easy to get into! Good pacing!

It seems that the game bugged out on me once and didn't place a monster but didn't let the room start so I couldn't progress. Other than that it was a really smooth experience, and it was fun to find out the various interactions. Good presentation, good gameplay, interesting concept!

Cool game! I especially liked the presentation. The graphics and the music did a really good job tying everything together. Good intro screens, nicely packaged. I liked how arcade-y it felt.

Also extra plus for being quick into action and good pacing.

Hey! Glad you liked the dungeon theme! We had to cut some content, but glad we managed to get the feel for it down.

Thanks for playing!

Hey thanks!

Really glad you like the AI control. The AI path finding was one of the biggest show stoppers for us, so happy that you noticed it! Also, cool that you liked the concept, really happy to hear people liking it. It feels like it has potential.

Thanks for playing and the feedback!

Hey thanks!
I didn't think of it like that, but that's a very interesting point. I'll take that with me. Thanks for playing, and the feedback. greatly appreciated!

Good attention to detail. I liked the added feature of selecting new power ups, added a lot to the feel of the game. Good music and sound design. Also nice menu transitions, shows a lot of effort throughout the game. Nice!

Hey, thanks a lot! And cool that you noticed the custom engine!

About gameplay, yeah there were too many systems that had to be written and the time ran away from us. Very cool to see people liking the core though. Would love to develop this into something bigger!

Yeah time crept up at us fast, and there were a lot of ideas that had to be cut. glad you liked it, and thanks for leaving a comment. Very much appreciated!

Oh what an interesting title. I liked the idea and execution. Good interpretation of the theme, and fun to see this view of a MOBA. I also like that he doesn't just do it for the one shop, but plays both sides. It's clever.

Oh wow with custom music? Everything fits very neatly together. I like the tongue-in-cheek moment you pick up the first coin. Cool art and music, feels like a higher resolution gameboy experience!

Yeah I think keeping it mouse only for this kind of game was a good move. The farmer card sounds cool, but how the cards stacked automatically wasn't bad either. Some complexity adds interesting depth, and sometimes it just adds more hassle. Would be interesting to see the farmer card though. Could have been an interesting next step!

Good polish, the feel and response was just right for the shooting mechanic. Fun idea to have the movement simply be the recoil. For the mechanic I especially liked that the skeletons force you to aim not toward them in order to dodge their arrows as they fly straight toward you. I also liked the idea to combine shooting and moving into the same mechanic, but it became a bit unproductive when you kept running away from the action and power ups.

All in all a good experience, and well put together! Nice!

Cool art style and I liked the jumping mechanic. I should probably try to be shooting more, but I found myself wanting to see how long I could just be a duck and avoid them. Cute level design, fun to jump around in!

Oh what a neat game! Really well put together. I play a lot of small games like tetris, sudoku, solitaire, etc. and this fits just the bill for these kind of games. The music and art direction, how the cards moved, it all went very well together. A lot of these games ramp up difficulty too quickly, but the tempo here was good and balanced.

Hey Thanks!

Thanks! It's so fun to read these comments! Given more time it would have been fun to flesh it out with more strategic content, but happy to hear that the concept was a hit!

Thanks for playing and leaving feedback!

That's so cool to hear!

Yeah we had to cut content to make the deadline, but glad to hear that the execution hinted at something greater!

Thanks for playing and the feedback!

I saw someone post some concept art for this idea on discord. I really wonder now if it's the same project or not. Really cool idea, and well executed. It's a bit slow to maneuver, which is fine gameplay-wise but I feel that I compromised the integrity of the race with how slow I was ahah. Also really funny how when I first put yellow back on track he proceeded to drive in the wrong direction. Not sure if it was a bug or a feature, but it looked really funny. Well done on an interesting game!

Hey, thanks a lot! Really glad you noticed the engine, it's a long project that we look to incorporate in more games in the future! (A big kart racing game in the making)

And yeah, there were a lot more ideas and concepts we wanted to incorporate, but we had to cut a lot of the content to just get it in in time. Interesting idea about abilities for the Hero. We had thought to let the hero be more reactive to your traps, but it would also be an idea to give him more powers. One idea was also to have him re-spawn like in a rogue-lite, where he re-spawns with the tool to overcome your last strategy.

Thanks for playing and leaving a review!

Saw the artwork from day one and thought I'll have to try that one. Really cool art direction. The management is a bit too stressful for me, but it's still such a cool game. 

Managed to defeat the other two, but in the end the paladin prevailed

Yeah I hear that, we had the same issue lol. Great game though!

Nice game, it can be seen that you put a lot of detail into it with music and the powers. At first I didn't realize that you could win the game by capturing the player, so I just played for score, but then I came back and finished it!

It would have been nice to have some time to learn the controls before the fight begins. First thing that happened was I tried to move with the wrong controls and lost before I had time to react ahah.

Anyway, great work. Nice game!

Addicting gameplay. You can always slow down the pressure by just smashing everything but one thing at the time if you need time to focus since there's no timer or other fail state, but it might not be a bad thing. It's quite relaxing to manage it.

As a tetris player it hit some of the same boxes, with maybe a bit less stress on urgency.

I really like the art style. Reminds me of the pre-generated graphics from old blizzard titles.

Cool game.

What a cozy game. That tempo for the music was a setting had me in tears! At first I didn't realize I was rooting for a specific car so I kept messing with all of them, but I managed to save it up in the end. Well done!

The games looks cool, but a bit into the game I start to have some frame issues. Maybe there are too many things spawned in the distance? Either way, it looks like a promising start but it was a bit hard to navigate once the frame drops came in. Also I wasn't fully sure what to do once I found a village, I managed to destroy one house, but then the other houses didn't break.

It looks cool, but the delay makes it hard to explore.

Neatly put together. It was a bit on the easy side as it progressed, but it was pleasant to see the small goblins work together. Good presentation, looks like a finished product!

I kept the game going by getting more gold mines instead of reaching 10k, just to extend it a bit. Had the whole dungeon with goldmines in the end. Was fun!

Neat game. It felt like it had a level of depth, like how there were characters of varying sizes and looks, being able to jump to varying ability. Gave the game a bit of personality. Nicely done!

I don't have the time to set up for a multiplayer session right now, but this looks very cool. Tried to boot it up just myself with myself and it looks stunning!

Wow! Building the dungeon and watching the pieces snap together felt really satisfying!
The auto-hero was good too, but my favorite part was the building for sure!

There was a snapping bug where once piece didn't want to fit anywhere and I couldn't progress, but I restarted and didn't encounter it again.

Very cool idea!

Thanks for playing and leaving a comment! It means a lot

Incredible polish for a 48h game

This is way too clever and cute. It plays like a full game and the presentation is really neat. I'm just blown away that someone had this idea and put it into a game in 48 hours. Well done!

Cute game and nice visuals!

The player would get stuck in two different places though, and I'm not sure if there was anything I did wrong.

Very cute game. Very neatly put together. Looks like a real title. 2nd to last level was harder than the last one. On one hand I think it would be cool with more versions of blocks, but on the other hand I feel that the switching in real-time would add extra stress. Maybe something new in the scene around, rather than swapping blocks. Anyway, cool game!

That was a really unexpected premise and intro. I enjoyed that. Pawns could walk through you which was a bit weird, but the idea for the game is solid fun. Great idea and execution!

Cool! It's like the Line Tower Wars games back in the good old wc3 days!

Like others mentioned, would be cool to see it juiced up more, but it's a nice start!

Cool little game! You should post some screenshots, I think a lot of people will not try it if there are no images. You can still update the page!

Cute idea. You're like the hero of the sea creatures, protecting the other fish. I liked the level of detail put into the scene. Even the clouds!

Short and sweet, good game!

Short and sweet!

A bit hard to control the policemen, but I got the hang of it. Nice to see someone else implement path finding this game jam!

Fun re-theme on a classic.