Thanks for the comment :) Hope you enjoy the other endings!
Edutastic Games
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My best (and third) run was scored 149. That was also the first run where I actually reached the goal after getting accustomed to the controls and the puzzles. I do enjoy fast paced fps with an emphasize on air time and flow so I was kinda hooked to keep playing. So, for a quick practice jam, this was already pretty nice :) Here's some additional feedback regarding stuff the game lacked in my opinion that could help to make the game better:
- Mouse sensitivity: For me, there was some super strong mouse acceleration and a super strong mouse sensitivity in game when looking around. Fast movements rotated me 360° in an instant. So I had to play very carefully to not get disoriented. This is the most important thing for any fps. Get the mouse controls working properly. Everything else comes after. I didn't see any options so I had to fight against the game immediately. Probably an easy fix, but still. This can throw off people very easily.
- Gunplay felt underwhelming. Shooting was slow and sluggish and there was no hit feedback whatsoever. That's probably all due to the time limitations but since it's a core part of the gameplay loop, I have to mention it :)
- It felt weird that I had 100% air control. I wasn't expecting that. Even in very arcadey fps, there is some inertia involved when jumping to make the jump and run passages as rewarding/challenging as possible. That might be a personal preference, But 100% air control with no inertia always feels weird to me (like super old timey atari games)
- The levitating platform bits dragged down the flow of gameplay too much. Especially the one where you have to stand on it and wait till it brings you over to the lever. I enjoyed the fast paced movement bits more :)
- There was nothing in the core gameplay that I haven't seen before. Generally, it felt kinda like games I've already played a thousand times. Not that that's really important per se if they're good, but I always enjoy at least some novel ideas introduced to keep me hooked, especially in a jam context where there's no real risk involved to try out new things.
That's my main feeback. Congrats on your first 3d-fps game :)
Super cool :D The art and sound design goes a long way to make the basic gameplay loop very enjoyable. The three stages are also more than enough for the whole premise not to wear out on the player. I wish there was a way to actually see if neurosama would turn around after finding the wrong tool. I didn't see any way to optimize my approach other than just to wait each time to see if she turns around or not. Maybe there is some kind of hint? Some audio/visual feedback would be good to involve the player a bit more. Good job :)
ha, interesting :) Never thought about that. Yeah, I would've loved to have a muffled version of the currently played song, but that was out of the question due to technical restrictions. That's why I went for a reduced, short-looped version of the main theme with a low sample rate to "imitate" that feeling. Apparently, that didn't work out well ;)
The Odin version plays when you finish the game with the female looking character for all Endings except E I think.
Thanks for the praise, great to hear that people still have fun with the game after such a "long" time :D I'm especially happy to hear that you like the OST. I'm basically just an amateur in that regard and still learning the ropes to this day.
oh, the source IS public, The game is completely open source. So, if anyone wants to tinker around with it, that's perfectly fine! The code is a jumbled mess, but that's to be expected from a frankenstein project that was mostly cobbled together in a three day jam :) https://github.com/friendlyfiregame/friendlyfiregame/
Thanks for the speedrun link!
Updates in regards to speedrunning like you asked won't be possible, I'm a afraid. I have barely enough time to work on this update aside from my other projects and that update wasn't even planned to begin with :) So, sorry! But I didn't know there was an active speedurnning community. Gotta check that out later!
Thanks :) I always found C pretty easy... People reported this bug a lot back when the game was released originally. I think the higher your framerate is, the easier it is to pull off.
I'd love to make more games, but I'm currently swamped with other projects after work. So, finding the time for that is really difficult.
Which song do you mean? All songs are originally made for the game. The only exception is the one in the B-Ending, which uses a established song as basis.
You can find alle the songs here: https://www.friendlyfiregame.com/#soundtrack