I wish there would be a tutorial or "how to play"...
Dzhake
Creator of
Recent community posts
Play it. Really cool so far! Please continue :)
.
.
SPOILER PLEASE DON'T OPEN UNLESS YOU BEAT THE GAME.
.
.
Puzzle island is skippable by doing this jump (see image). Bullet shows from where you need to jump. You need to use coyote time and charged attack for it (clearly i didn't look for ways to skip puzzle instead of thinking :).
Unless you're planning to make another, "harder" version of eye bossfight I think you should make it harder, like make eye way more active. Currently you just spam attack...
Gun seemed useless to me, because you waste shots very quickly. I think it would be more useful if it had about 15 shots by default (+3 per upgrade), and collecting bullets would refill all the ammo.
Huh, for some reason this game doesn’t work on firefox right now.
I remember playing it before. Console says that it failed to load every script in enemies/
. I wonder if you can reproduce and maybe try to fix the issue? But that’s probably not possible, i don’t even know what’s wrong…
Oh, nevermind, ad-blocker is being funny..
I made small mod, where your skin looks like you’re npc guy :3 You can play it at https://dzhake.github.io/a-graveyard-for-dreams/npcskin.html old link, new one where you can choose skin: https://dzhake.github.io/a-graveyard-for-dreams/
How is it going? I decided that I can try speedrunning the game, so I tried to make map. So far I only made main path (it just shows how should you move to collect all collectibles), and you can see it at https://github.com/Dzhake/a-graveyard-for-dreams/blob/master/dev/map/map.png . (There is .xcf file in same folder, if you have GIMP you can download it and edit map yourself if you want).
Sorry! You are right. I know nothing about engine making, so that's unusual for me... i hope you could do something about that, because that's confusing and unintuitive. Thanks for your reply! ..but i think about syntax highlight you can just take highlight.js and add it to code? tho idk, i didn't use it.. I edited my previous message, because i understood how rude i was..
Suggestions:
1) Syntax highlight
2) Better docs (i can help if you want)
3) Img rotation
4) Update auto-upgrade.
5) Keep code undo after save (after save undo history is lost. Probably not your fault, but you can think about this)
6) Better level editor
Bugs:
1) VERY OFTEN when i draw sprite it erases everything, so only last 0.03 second of drawing are kept. Fixes by randomily moving mouse around ...or by opening GIMP and then "upload image " lol
2) Sometimes when pressing "enter" coding screen goes down, and new line becomes top line so you need to scroll up. (uh. minor bug. annoying.)
3) I think there are no more bugs? 2 bugs? perfect engine lol
If you read description you probably saw "this game is possible with only hat/sword/hook :)" Original idea was: "who ever needs more max hp, i can beat whole game with one hp", then i thought that i can replace max hp with + max jumps, and then i just fit game to be fun with many jumps :p (AKA removed best mechanics: hat and hook :):