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DiceGambit

16
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A member registered Aug 31, 2018 · View creator page →

Creator of

Recent community posts

Thank you so much! ngl we are all HUGE Supergiant fans - deeply honored to be compared <3

We are currently 3 people developing the game. Discounting a audio person and musician whom are helping us.
We were 5 at one point, so it has been fluctuating :)

Thank you! - Xcom is certainly a big inspiration for us <3

Thank you! <3 :)

It's made in Unity :)

Thank you so much, we're super happy you liked it! So cool to see you play! 

We definitely plan to have some sort of shop further down the road, and generally having a lot more you can do between missions :D 

Good catch! Thank you for reporting, will fix it for an upcoming patch! Also thank you for playing :)

Hi! 

Sorry my for the lack of Mac build, no one of the team own one, and since we cannot test the builds we decided to not do any for now.

Yes our dice a fully physics based! It was important to us that the dice behaved like real dice, there is also no randomness fudging going on, just pure dicerolls.

If you want to I can do a small write up and some pointers on how we implement the dice?

Curios to know which YouTube video you found us in :) - mind sending a link?

Wooo, thank you so much! So awesome to see the video, it was super fun seeing you play :D !!  We definitely have A LOT of ideas with the chroma - both story and character wise - in the future! 

Awesome, thank you! <3

That's a really good point, it would've been a great improvement! Wish we'd thought of that at the time, heh!  
Thanks for the feedback, it's really appreciated! 

So nice, the art is so clean, well done ! All the little friends made me happy <3 

Wow..! This was so immersive, all the small animations and especially the way you used the sounds was so well done! Really amazing how you made it touching with visual, sound and gameplay alone!

This was fun! Gameplay felt really smooth, and the art is great! Good job ! 

This was so cute, the art is really adorable! Made me smile alot, good job! :D 

Thanks for the tip! We completely forgot about the zip file in the final hours of tiredness, but we've made an updated version now (on a separate page) with a Zip :D