Can I be so fr right now?
As a follower of me, the coltinster, do you actually see the comment and this devlog ?
I haven't worked on it for a while. I haven't really solved how the game would work in a fun way lol.
i was toying with the idea of making dice roles and selecting action attributed to a players turn, perhaps with a described action, like "I search for x" --- and players basically goaling to learn or steal enough ideas that can be put together to make you the final winner. and some ideas would be required to know other ideas. the longer i thought about it the more it sounded freeform and less rule -rigid. Perhaps with a coop-compete dynamic where the goal is for all the players to win, but the best win is the one who actually invents the microwave -- so basically a player vs time game, where maybe a anthropocenic event happens eventually or something like that. if you want to help, you could take my ideas and I could scan my scribbles and notes, and run with it. I'm currently seeking employment, so if I finish this project i'll probably phone it in at the end otherwise LOL :)
Hi folks I have come up with a general concept of a game type I want to make but I don't have any experience writing ttrpg or tt game content, so I thought I could ask for some help.
Title : If You Want To Scramble An Egg... (You First Must Invent The Microwave)
Theme: Players compete to build up a civilization toward the sole and unifying focus of scrambling an egg inside a microwave.
I haven't gotten much further than this concept! I had a genuine appeal of utilizing a cribbage board (optionally) to track civilization progress, but I'm not married to anything. I also had some thoughts about having civilization energy/hunger/satiety, civilization discovery and invention as 2 separate mechanics.
I'm open to any suggestions or any references to existing civ building games that might inspire some confidence in usability.
I was toying with either having the game be TTRPG focused with players describing their actions and creating their own content, or creating something more self-sustaining that wouldn't require a DM for a 2 player game. Like I said I'm not really married to anything but I know that the game has some appeal in terms of it's silly ideation. Thoughts?
Great job! Cool concept, and this game also reminds me a lot of Passage http://passage.toolness.org/
I loved the way the little dino grows old, and the level design was fun. I won the game!
Thanks for making this. :)
Great job on the concept. The game I mentioned that this reminded me of can be played here
http://passage.toolness.org/
Hey, you did a great job!
You did a great job with the overall style, I know it's simple art but it's quirky and fun to look at, seriously. The general mechanics worked great, I just think they may need some minor fine tuning, but I won't go into that. Mainly I would say that there are moments where it feels a bit unfair, but in the end I was able to beat the game, so it ended up being like a little puzzle anyhow, figuring out the safest approach, rather than purely gaining skill. so that's also valid.
I really loved the attention put into the variety of mechanics, and the various boss states. It all communicated pretty clearly for what it is. The projectiles are well implemented and are kind of inspiring me to try something similar. Wonderful.
A secondary visual or audio indicator that lets the user know when hits are being registered might be nice, so the user doesn't necessarily need to scan the hp bar each time they try to hit but the enemy is in a protected state. I did realize the rectangle was a protected state pretty quickly, but later in the final phase he is in a 2nd protected state that I didn't think was active.
I didn't utilize the Dodge mechanic once because I only noticed it existed when I returned to this page. Haha. Users never read instructions :P Maybe I would have felt the game was fair had I known that :P
I would have really appreciated an autofire option as this kind of gameplay can flare up pain in my wrists.
Altogether this is a really impressive prototype, you should feel proud. I had fun playing this. Thank you for making it!
https://coltonphillips.itch.io/mira/devlog/687416/post-jam-update-is-live
Been hard at work doing bugfixes, refactoring, simplification, and quality of life stuff! Update post here.
made my first significant devlog as well, though it's mostly an explainer as to what is coming next!
https://coltonphillips.itch.io/mira/devlog/679740/faq-announcement-what-happens-...
As a massive fan of antipatterns I found this to be the most clever game of the jam. Honestly laugh inducing, especially those screenshots I wasn't able to make it to.
As for feedback, maybe you could have a hint system for repeat failed players. I felt it might be funny if the snakes dropped from the sky in the first area, but that's because I was thinking of an old game with snakes lol. I felt like after my first playthrough I had a genuine idea on how to approach the strategy but nothing in the game sort of confirmed my suspicions and eventually I sort of gave up.
I think with a bit more spitshine this could be a fun game for people to stream. I also think an auto click feature would be nice for people with accessibility issues like myself.