Thanks! :)
Aethryex
Creator of
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Ah the time does pause in the inventory! But I didn't explain that anywhere so its hard to tell without actively noticing. Resetting to the start of the current day is also a really good suggestion! There is a very subtle audio queue with the bobber because its a *slightly* different splashing sound XD I got used to hearing it during development but I agree, I should choose one which is more noticeable for sure.
Thanks a lot!
I think this is great! It's fun and simple, and the visuals feel really cohesive and fitting with the gameplay and setting. And it feels like it has so much possibility for expansion with future ideas! I'd love a way to see what I did wrong at the end, as I seemed to keep letting ones through and couldn't work out if I was being too generous with the recycling or just missing a deformity! I think I might have just not been noticing the intestines for a while :D
Thanks for playing, and I really appreciate the feedback! :D
My initial plan included a lot more consumable/equipable items so it was designed with the thought you would interact a lot more with each item you get, but yeah the inventory doesn't add much in this version tbh. I also neglected to tell players that time pauses in the inventory which doesn't help XD I like the idea of displaying the total value of the inventory, that would be super nice to see.
A neat game so far! I really enjoyed the overall concept - very fun. It crashed at one point (I pasted the error message below in case its useful) and I think the resolution was slightly dodgy because It was too tall for me to see the health bars or some of the spell names... And there didnt seem to be a way to quit. But from a gameplay point of view, very good! I'd love to play a more polished version.
Error update.lua:271: attempt to index global 'boss' (a nil value) Traceback update.lua:271: in function 'update' [C]: in function 'xpcall'
thanks for the feedback! I'm glad you found it good and liked the gameplay and graphics. And fair enough... Some of the bosses were quite tanky, and I could see why they are too long. And especially with some of the bosses not having a lot of variety to them might make them drag out a bit too long.
Thanks, I appreciate you playing it!
I really liked the overall concept, but I couldn't even beat the first boss ;-; I think maybe the lack of warning when it attacks made it very difficult to dodge and the fact some of its attacks hit you when you were behind it combined with the stun lock meant it was very hard to avoid.
But overall good idea and I still enjoyed trying to beat it :)
Hey thanks a lot! Im glad you liked it :D
Yeah, because of that bosses bouncing mechanic I wanted a way to utilise the whole room but I'm not sure the platform was a great idea because it can be exploited a bit... Maybe ill redesign that arena to be a bit better suited.
and thanks! yeah I quite liked the last boss. even though its kinda simple in its design. :)
But thanks a lot for the feedback, I really appreciate it. and Im glad you liked it!