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Thanks for your kind reply! In fact you made me think that setbacks could be used as third party actions, for example a floor collapsing or a rope bridge fraying one strand at a time, not necessarily negative but equal parts neutral and adverse to all parties. Or you can switch to the action of the next enemy instead of a setback, for example you kill the first zombie but with a weak hit the other is on you, will you be able to dodge it? I watched the latest Indiana Jones last night and there is a masterful use of complications. I think this is the spirit to bring into the scene, the problem and that when we say complication we mainly think of something directly negative for the character, instead it should be understood as the environment or the enemies do this action (not necessarily directly negative). They shoot the character on the rope bridge, I dodge with a 3 on the die, the bullet passes close to me but cuts one of the ropes, the bridge tilts for everyone, on the next weak hit the last rope starts to fray etc... Thanks again for your games Mr. Cezar, I find push and Kismet just brilliant.

That's the spirit, very well put!

And thank you so much for your kind words!