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(+2)

From the beginning the choices are often forced - only one choice.
Could be solved by having an always available movement choice.
(That would also remove initial confusion on how movement works)

Music was a great fit, but gets repetitive.

(1 edit)

Thanks for your feedback! There's some room for strategy and the start but yeah it gets repetitive unitl you get your first upgrade. We'll think about setting a cooldown-based movement option!