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Pretty well, I believe?

That’s an interesting shift on the feeling of the roll, if you keep the same tiers. 50% chance of a weak hit, 25% of a strong hit and 25% of a miss on the first roll! That is cool! 

The second roll becomes way riskier, though. Even if you roll a 1, you still have 37.5% chance of a miss on a reroll, so I believe the mechanics should address it somehow. 

(+1)

I thought of upping the ranges a bit, like 1-5 weak hit, 6-8 strong hit, 9+ miss. I would like to go for a d8 both to break a bit from traditional dice as well as allow slightly bigger random tables without adding dice together.

Oh, I see!

Well, yeah! I think it would work nicely. Would love to see it implemented :)