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Asterism's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #51 | 3.736 | 3.736 |
Visuals | #76 | 3.621 | 3.621 |
Overall | #77 | 3.506 | 3.506 |
Theme | #84 | 3.391 | 3.391 |
Audio | #102 | 3.207 | 3.207 |
Fun | #110 | 3.230 | 3.230 |
Approachability | #124 | 3.322 | 3.322 |
Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
very clean art direction
Thanks, Clark! Appreciate the feedback! Hope you enjoyed it!
The game is really cool to play with. Your primary attack following you around makes for some really cool trick-shots and what not. The black hole attack is also super interesting to use, both offensively and defensively. There's a wide variety of enemies, which makes the game really interesting. The enemies are usually quite tough and tank though... It should also be noted that the primary attack of babies can also hurt you. It's visually really nice though. Congrats!
Wow! What a great review! Thanks a ton! I'm glad you enjoyed it and really appreciate that you took the time to give us a such a great review. Thanks!
I really liked the sfx, I think it could have a song, by the way the graphics are beautiful, but I found the art kinda weird, I don't know if that was the goal
The game has adaptative music that grows as you defeat the waves! Was the music too low?
I felt her low
Got it, thanks for your feedback!
I happy to hear that! we haven't had the chance to mix things propperly, this is definitely on our to do list.
Hi KSousaudio! Looks like our audio guys got back to you before I did, but I just wanted to say thanks for taking the time to play and I'm glad you enjoyed it :)
Amazingly done! :O
Appreciate
!
Thank you so much for the compliment :)
Wow this game is famous! It will take a lot of time to try all of the games from the comments!
? :O What makes you say that?!
The over 60 ratings!
Ah! Yes! I'm super happy about this! :)
I wrote a thank you devblog because of it!
Are we famous?!
Cool game. The graphics are very well-made for a game jam, and it looks more professional than most entries.
The game's visual profile and contrast seem in a pretty decent shape overall, with a few issues. In particular, the black/dark gray bullets are way too hard to see. I'd also like to see more visual communication of the enemy mechanics, since most of them aren't super obvious without taking the time to observe them closely.
The black hole mechanic is a cool idea and it plays all right, but I think it could be much better. The fact that bullets all the way on the opposite side of the arena seem to accelerate at about the same rate as those very close to the black hole feels very strange to me, and it's frustrating to have my bullets pulled so hard (making it harder to aim) even when a black hole is very far away. I'm also skeptical of the design pattern of giving the player such a powerful tool and then having some enemies that take it away--perhaps simply making them a more limited resource in the first place would be a better approach?
Smaller things:
It would be nice if the game paused while the controls were being displayed, or if you could display the controls while in the main menu. I was in a rush when I looked at them the first time, and missed, among other things, the fact that you can zoom out.
On that note, I'd recommend setting the default zoom level further back. It's quite hard to learn the enemies' mechanics when they're off-screen, which happens a lot unless you zoom out manually. I found the game much more confusing before I figured this out.
Wow, thank you so much breakfast avenger, this is an awesome post!
Those dark grey bullets are actually muuuch brighter and have a slight white glow in the downloadable version. We made a last minute webgl version and it lost a ton of visual effects for some reason. :( They are semi transparent because they are supposed to be the stealth bullets. This is why they also do so little damage :P Still heard though, still plan to improve this!
Yeah! I totally agree and spent a little bit of time trying to fix this. Ultimately it would have required a very different system that we didn't have time to re-write. As for having it taken away easier, I really hear this. I've heard this several times and will plan to change this.
Pause on controls! That's a fantastic idea and I can see it would provide a lot of value. Done! Same for the zoom!
Thanks so much for taking the time to write so much. This kind of review is AWESOME!
I spent too much time playing this. It's fun and really well made. Also those things that destroy my black holes are annoying but an interesting design choice and also well balanced so I think it just makes you think about what to kill first and that's good.
Oh man! Thanks, I'm super glad you liked it. That's a great compliment :) They are certainly mean to be annoying, but they will be tuned down a little bit. X)
Really cool. I love the creepy 3d on 2d visuals and the music is great. Nice job!
Awesome! I'm so glad you liked it :) Thanks for the feedback!
Thanks you! :)
I sunk sooo much time into this... Very good! :)
Thank you for your words!
kinda like a black hole? ;D
This is my favorite type of compliment! I'm super glad you had fun. Let us know what your high-score was, or better yet, post it in the gamejam discord if you really want to flex :D
This game is really fun, love the twist with the attractor force black hole so you can restore health, but also utilize it to hit enemies when you're on the other side of the circle. Overall very solid entry, great job!
Thanks Cocoa-Cream Games! I'm super happy you had fun and liked the black hole. Thanks for the feedback!
I really like the blackhole mechanics. I thought the black hole was too powerful, but I saw a ship that could destroy the black hole instantly. The blackhole range is kind of too far, I think, and I was hoping there would be an interaction if there were two black holes, but overall, it's a cool and unique mechanic.
Thanks for playing and for the detailed feedback! We appreciate, it will certainly help future polishing
Hi Kanbarudesu! Thanks for the feedback! We actually buffed the distance for the blackhole so you could potentially get a kill with it in the 0.5 seconds it takes for The Ward to destroy the blackhole. We also were planning an interaction with the blackholes and also the orange blackhole that The Graviton has. We thought it would be awesome if they exploded or made a megahole or something, but we ran out of time :(
Thanks for taking the time to give us feedback. We really appreciate it.
That was really disgusting aliens that I spawned. I have to eat my own s*** eh, lmao XD
Joke aside, this game was really well made and polished at its finest. It was really fun. Congrats guys! :D
Lol! Thank you!
"Polished" is such a great compliment! Thank you so much for stopping by and giving it a try. We really appreciate your feedback :)
Great game and awesome idea! The grapgics are unique!
Hey Sam! Nice to see you here! Thank you so much for stopping by, we super duper appreciate it!
Oh also my name is Alex, not Sam.
How embarrassing......... hi Alex...
It's okay! Just the most people stop on "Sam" and forget to read "Alexandros". It happens always. Lol.
Playing around with the gravity especially considering that your own bullets can hurt you makes it an interesting concept to play around with. This also brings a very nice additional level to the implementation of the theme. Most of the issues were noted below, so no point in me repeating those, anything else is a matter of polishing stuff up.
Hi Aki, thank you so much for stopping by and giving us your feedback. It's greatly appreciated!
Overall I liked it, it kept me engaged and the gravity effect feels a unique feature that should explored further. It is a very cool idea! My only gripe was with the controls, they just did not feel as tight as the could have been! Overall, good job!
Controls are the #1 thing on the todo list. Thank you for taking the time to check it out!
Super cool game, I loved playing as an alien and the gravity effect is pretty interesting. Great work!
Thanks ConradoClark, we are so happy that you enjoyed it!
A great game! Really love the whole dynamic with the black hole! Is like freaking cool :O I see a lot of potential for a lot more! is a really good idea!
Aw man! Thanks. This means a lot and we are very proud of the blackhole mechanic. Thank you for taking time out of your day to check out our game!
Thanks! we appreciate it!
This game really had me engaged, I had a lot fun playing it! Well done! :)
Thank you!
Awesome, I'm glad you liked it and thats a great compliment :)
That means a lot! thank you!
The black hole was fun to play with, graphics look nice too!
Hi MichaelsGameLab, thank you so much for stopping by and checking it out :) I'm glad you liked it.
Beautiful background and nice music! The black hole mechanic is creative.
The bullets trajectory with the black hole are a bit confusing and I would remove the snap back to the middle of the screen when the player stop music
Hi! Thanks for taking the time to try it out!
As for the snap-back, I didn't even notice that! Thanks!