Every time you cast a spell, it mutates you in some way that fits the spell. How drastic the change is depends on how powerful the casting was- weaker castings should mutate you less than stronger ones. What the actual mutation is is really up the player // the dm really, but id recommend making it something kind of freaky, that reflects the way a body would have to warp to produce the effect you're going for...
Does that help, or was there something else that you were unsure about?
(glad to hear you like the game- I'd love to hear how your sessions turn out)