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A jam submission

Double DownView game page

Submitted by Extra Jos — 57 minutes, 10 seconds before the deadline
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Double Down's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#582.2983.250
Use of the Limitation#583.1824.500
Overall#612.5103.550
Art#612.4753.500
Presentation#662.2983.250
Gameplay#692.2983.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Extra Jos (me)

Software used
Unity

Cookies eaten
No cookies, only potato chips

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Comments

Submitted

Quite challenging but really fun, I liked the sound FX and the music, the art suit the game style,  and also like the dual control ships in the limitation! Maybe the movement speed it's a little bit to high, but it's only that.

Great Job!

Developer(+1)

Wow! I'm really glad you enjoyed my game! :)

Submitted

The game was quite nice and fun. One thing that annoyed me was the audio, those slaps when you kill a duck are really loud

Developer

Alright, noted. Thanks for playing my game :D

Submitted

Good game, but sadly it bugged at the third level. There was another birdy (green I think) that was invisible and wasn't firing. How I know it was green? Well, a purple shot managed to hit it by accident, but it didn't die, so that's why I'm guessing it was green.

Really cool idea! Really wanted to play through it more

Developer

Must've been an oversight. Thanks for the feedback though!  (That will be fixed by tomorrow.)

Really cool and unique idea! But damn, that a really hard game. 

Trying to control 2 ships at the same time, whilst avoiding enemy "fire",  AND trying not to crash the ships makes the game really hectic to play :D Also the ship movement is maybe a bit too fast. (but just a bit).

Maybe introduce easier mode, where the ships don't collide with each other? I think that would make it much more enjoyable in itself. (and maybe I could get past the second level lol...)

Other than that, really cool arcady - game you managed to make in this short time. Good job!

Developer (1 edit)

Wow! Thanks for the feedback! I do plan on adding some kind of endless mode in the future. About the difficulty, I totally agree with you. As the designer, I  thought that making the ships crash with each other adds to the hecticness that I inteded., but even I have difficulty getting past the third level when my ships keep crashing into each other lmao. I might add a toggle for making ships crash into each other in an options menu,