This was really cool and well done. A great concept for a game. I think one thing that would make it a bit easier to work with is to maybe have instant feedback for what a corruption index does, instead of having to get to like 5000 or so before you see any effect happening, and maybe a count of how corrupted index is. I dont know the tool you were basing this off of at all so maybe someone who knows it will understand how its supposed to work off the bat.
Anyway I had a fun messing around with it
Edit:
Just beat it!