Greetings!
I have just purchased your plugin (full version) and have a few questions to get it working with my project.
1. What would be to scene I need to call in order to call the minimap options within Visustella's Options Core? (e.g. to call Nowis377's keyboard rebind, I can run the code SceneManager.push(Scene_KeyboardRebind).
(**Partially solved this, found your blog and found a way to create an option for turning on and off the minimap , thank you for making it! Is there a way to allow the player to customize the key used for hiding/showing the minimap as well? And the expanded map?)
2. I am currently unable to get the parallax mapping layers with Galv's Layer Graphics MZ to display on the minimap. I am pretty sure I have things setup correctly, but perhaps (or clearly, lol) not. Here is what I am doing:
a)Have the layers setup to be static layers.
b)open up the MinimapGalvLayerSupport plugin options.
c)configure the layers. I have it currently set to Map ID 1, Layer 1, above characters (the parallax layer, has things like treetops the player can walk behind). Next I have Map ID 1, Layer 2, below characters (things like boxes and such the player walks in front of). However, none of this displays on the minimap, only the base mapping does.
3. When the player moves around the map, the minimap itself "dithers" for lack of a better word. What I mean is it doesn't shift smoothly. The minimap "twitches" as it scrolls. Are there steps I can take to smooth this out so minimap shifts look as clean as regular movement across the map?
May you offer any advice on or assistance on getting these things to work? I would greatly appreciate it.
Thank you in advance,
-Niniann