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A jam submission

FloodworksView game page

Manage a city as it is being flooded
Submitted by Team Auboreal, Coeur (@coeurdeliqueur), vulkaara, Ategon, n04, NnYGames, OrangeScientist1 (@OScientist1), bucky1729 — 5 minutes, 59 seconds before the deadline
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Floodworks's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#803.8883.888
Overall#933.6853.685
Graphics#1084.1214.121
Innovation#1333.5423.542
Audio#1653.5143.514
Game Design#1933.5703.570
Fun#2263.4773.477

Ranked from 107 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game involves needing to manage a city as it is getting progressively more flooded from a storm occuring. Theres a relatively calm early game where you can build anywhere and then eventually everything becomes flooded in late game as the storm gets stonger

Did you write all the code and made all the assets from scratch?
Yes

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Comments

Viewing comments 80 to 61 of 91 · Next page · Previous page · First page · Last page
Submitted(+2)

I like the visual so much but it would've been better if there was a tutorial, I did not know why the resource buildings dont work but then figured out later but still, it was a bit confusing at first. A really solid game tho!

Submitted(+2)

Very nice!

Submitted(+2)

Great concept, solid graphics and music.

The ergonomy is a bit weird (why not put all the resources in the top bar?).

The polish is good overall, despite the lack of SFXs.

Submitted(+2)

Awesome game. I really enjoyed it. Though I think that food and water could have been part of hud just as the rest of the resources and the mechanics could have been explained within the game as well but that is just a nitpicking. Really good job!

Submitted(+2)

Great work. I like the simple game loop. You did a great work on the art. I would have liked to have indicators for wheat, food, dirty water, and clean water just like you have for wood and stone. I also think that you could just display all the buildings at the bottem instead of heving them in tabs.

Submitted (3 edits) (+2)

Pretty good game, really liked the concept and mechanics with the floods and water levels a lot, Though in my opinion it seemed to take quite some figuring out to be able to truly appreciate it. I could see someone easily giving up or even thinking the game is bad because they actually didn't understand something in the game, whether they even really realize it or not. Actually, when I first played the game a few days ago, I immediately quit and skipped rating the submission entirely as I thought the game could not be played. After I tried it again I was able to play it, and I actually really enjoyed it!

I think to improve it, there could be some more indicators to hint to the player what's going on. For example, when a water pump cannot have people added to it, maybe a red text appears  at all times that says "too far away from water" (while it's still true, since I guess that can change even for the same water pump depending on the water level).

To try and check on more reasons why I might have quit right away at first, I think one was that everything being extremely tiny (in my opinion when I first saw this) and not able to zoom in or really do much of anything, as well as the huge amount of space around the main area also was a factor that turned me away from the game as well, well at first. However the problem is when I play it now I kind of like this aspect and found it appealing, so I'm not really sure if it really indicates something should be changed or not. It's possible there's something about this game where it's only for a certain kind of person that gives it a chance, but I'm not sure. I also can't tell whether that's a bad thing or may be even a good thing, as it may really depend. 

I think some additional things probably have to do with indications and user feedback. Especially since the style is zoomed so far away and there's so little in terms of audio cues, it's almost as if the game assumes a very specific type of person will play it. Either someone that already knows what this kind of game is, or someone who better figure it out, figure it out as fast as possible before anyone in the vicinity might notice they didn't actually know how to play it, and they better also pretend they knew the whole time as well. Usually this might be an indicator that something in the game's overall feel isn't quite clear enough which might limit the accessibility of the game to only certain kinds of players, but that might depend on some things. 

It's possible that an additional idea to improve it is that there should be a way to destroy buildings or clean up ruins,. But it's also possible it was intentionally done the way it is here.

Other than that though I really liked the game a lot, it was pretty straightforward once I got the hang of what was going on and it's pretty fun - so nice job on it! I may even consider to play it again sometime.

Submitted(+2)

First off, I have to say... Wow, conduits are insane. I think I had over 1000% efficiency on all my buildings at one point haha. The game definitely has a learning curve but it's fun to strategize and even more fun to break it (without using the negative bug of course). The fact that all the music, graphics, art, code all of it was done in mostly a day is absolutely crazy. My only gripe is that it was inconvenient when workers were assigned to processing buildings and ran out of resources and would sit there, I didn't realize you had to manually unassign them until I almost beat the game. Really fun game, I would love to see the concept expanded on. Amazing work to the team!

(+2)

Hey, I really like your game concept! You've structured it well (let's ignore the bugs for now). I had a great time playing it, and I believe with more development time, it could definitely be worthy of a Steam release. Oh, and I also love your art style—simple but memorable. Keep up the great work! I'll make sure to give you a good rating ^_^.

Submitted(+2)

This is a really polished product! The art is fantastic, the music is relaxing, and the theme is integrated quite well into the core mechanics of the game. I enjoyed it enough to do multiple runs of the game. The first run didn't go super well, because I didn't really internalize that the lumber mills needed to be at the same height as the trees to harvest resources, but once I realized that it went pretty smoothly.

The only minor suggestion I would make is that it might be cool to have a UI element on screen at all times that tells you the amount of food, water, dirty water, and wheat you've collected. I thought it was just a bit difficult to determine when I had hit a good production rate of resources and found myself constantly mousing over the town hall to check.

Amazing work!

Submitted(+2)

Pretty fun and enjoyable game

Submitted(+2)

Pretty great game! I was a bit confused about how things worked at first. I liked the cute art direction.

Submitted(+2)

This is an awesome game! It's really fun trying to manage your resources and keep the flood at bay. Excellent job!

Submitted(+2)

my first runs were rough, but it was fun to learn mechanics on my own
also love how it fits the theme with floods

Submitted(+2)

This game felt really polished and great to play! The art is very cute and the mechanic of rising floods makes for quite a challenge! I enjoyed it! :D

Submitted (1 edit) (+2)

Probably my favorite city builder of the jam so far. Good job.

Submitted(+2)

Great game! UI, music and graphics are all good. I hope it's published later

Submitted(+2)

The flooding is a really cool mechanic, really changes how you plan the city. I mentioned resource rates on stream and I also think a quick way to find where you assigned people would be nice. I can't help but wish there was something more I could do with ruin, though it  is cool that they lock out future development if you're not careful.

Thanks for sharing with my stream! Here's a VOD for your game: https://www.twitch.tv/videos/2254453937?t=02h27m43s

Submitted(+2)

Very cool icons.  The city builder with flood is a really cool ideas.  Really nicely done.

Submitted(+2)

Game looks amazing!! Not sure about the resource management not knowing why my population just started dying randomly on the first run was confusing I feel like there should be a resource tracker for food and water because it just felt weird having my population randomly disappear. But after I learned on the first run had to try and figure out a good balance of building resources and people resources feel like it world be a little easier with a food and water bar if. I had a great time playing even with that difficulty behind the game!

Developer (1 edit)

You can hover over the town hall to see food and water currently

Submitted(+1)

oh thanks sorry I missed that will play again and see how it goes now 

Submitted(+2)

Great graphics, game has a lot of content to try, sounds are good, theme is well implemented, and village structure with layers is awesome idea I love it, great job 

Here is mine if someone wants to try:

https://abdullahsevin.itch.io/allican

Viewing comments 80 to 61 of 91 · Next page · Previous page · First page · Last page