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Thanks for letting me playtest the game. I wish I got to show more footage of how I played, but I didn’t want to give poor feedback while I was sick.

I’m still working my way through the game, and one of the ways I think this game succeeded is how committed it is to its own ethos. The game is more difficult than Sylvie Lime and is closer to the browser-only games in terms of pure Sylvie platforming and puzzle design. But I keep taking a stab at it because it’s so polished and focused on bringing out the platforming quirks of the game.

Unlocking several elements and figuring out how to traverse with it was so fascinating. I also liked how the story needed to be pieced together. It felt like I was uncovering a game, which reminded me of games like TUNIC and La-Mulana.

I look forward to more people discovering the game with me because it’s very fun, difficult, and full of secrets. I enjoyed talking about the game with others. It feels like it’ll be a modern Sylvie classic.