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(5 edits)

Yeah, I guess that's what a second game looks like, and you played the last version of it...

BTW this was my primary inspiration in term of design during the jam : https://fourquarters.itch.io/pdta-ld (a classic)

This game is just a psychic brain f*ckery about fighting and fleeing yourself. Its all about the shadows that a man hides in the confines of his psyche, shadows that you have to discover, fight and/or accept to progress as a human being.

Hiding our demons behind anti-blast doors and endless brain conundrum is what we all do to accept the harsh reality of our lives.

Also the US dropped 2 freaking atomic bombs which vaporized 100 000 innocent souls in a snap, and everybody forgot that shit like it's nothing. Winners definitely wrote the history...

What you are fighting for, is what other people fight against. I think there are no such things as good and evil in the universe, that's what this game is about for me, and that's why there are no "true" ending.

Also "Democracy" doesn't freaking mean anythings nowadays, you can change that by whatever the hell you fight for or against.

Anyway, I really wanted you guys to feel clever AF after beating this game, sorry if you feel dumb for once !