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(+1)

Did 5 floors. The general concept is great, but the pacing is off. The start is reaaally slow, but after a few floors it gets way more hectic, which is when the fun starts. 

The menu between floors is missing a quit button or something similar, had to alt f4 out of there. Art style is great, even though i wish i had more space to work with, like in a survivors game. 

I noticed two other things:

  • Skeleton archers tend to shoot almost exclusively to the left. Maybe that only happens once you were to their left and they never change?
  • Not being able to loot the gold from the last few mobs is frustrating . Maybe set a timer for the end screen so it only appears once the gold disappeared. The gold has a timer itself too, so it wouldnt be too hard i guess

If there were more arenas/enemies this could become great!

(+1)

Thanks for playing, agree on the pacing. I've thought about opening the map up more, especially once larger numbers of enemies spawn. Will need to experiment and see if it feels better. Will also fix the gold issue (its bugged but supposed to go to you after level is complete)