Play game
Stay in the light!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #67 | 2.592 | 2.818 |
Theme | #68 | 2.927 | 3.182 |
Fun | #86 | 2.091 | 2.273 |
Graphics | #87 | 2.425 | 2.636 |
Accessibilty | #89 | 1.840 | 2.000 |
Overall | #96 | 2.138 | 2.325 |
Originality | #103 | 2.091 | 2.273 |
Audio | #109 | 1.003 | 1.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
Stay in the light so you can fight ghosts and try to survive the haunted castle!
How does your game tie into the theme?
The player is haunted, followed by ghosts in the forest and castle.
Source(s)
N/A
Discord Username(s)
monthaloc
Participation Level (GWJ Only)
2
Leave a comment
Log in with itch.io to leave a comment.
Comments
Good job, I liked the animations, shame you only had 3 days
A good start! It's unfortunate that you got stuck with the wrong build. I could see this expanding into something interesting pretty easily. Good work! I would like to echo the stages without boundaries thing. I lost myself a few times but for the most part I went where I was supposed top go anyway :v
Cute game! I like the knockback on the attack and the lighting used! I think a animation could be added for the dash to make it look like movement rather than teleportation. Adding sound would help as well. Overall good effort!
Good game. Hope you'll finish.
I like the idea, obviously the limited time is rough. The animation still ended up nice. Having the scene transition earlier would be helpful, I initially thought it was just single confusing screen with no bounds since I had to go completely offscreen (also could be widescreen monitor issue). Regardless, keep at it!
Definitely seems bugged and unfinished, but thank you for uploading all the same. I liked the art and the idea you were going for :)
Kinda fun game. It had a really good idea but not so good execution. As far as i see it it is only a click spamming game. Also the dungeon room is almost impposible to pass.
How far does it go? I got to the room where ghosts attack and then some pillar or door spawns but was unable to progress.
Neat little mechanic of attacking in only the light! It would've been nice to have more fluid screen movement or world boundaries though because it was hard to figure out I needed to travel up the path. Nice job though!
Not sure if maybe I'm missing something, but I can't seem to figure out how to actually damage the ghost lol. Is the camera supposed to follow the player off screen? Hopefully you have more time to work on your game next jam!