The concept of this game is so cute!! The art looks so cute as well; I appreciate the color theory that goes on in here ^^ Seeing the numbers go up really do be a hit of dopamine :DD Great job!
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Catsaway's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1181 | 3.786 | 3.786 |
Overall | #1942 | 3.341 | 3.341 |
Enjoyment | #2497 | 3.000 | 3.000 |
Creativity | #2660 | 3.238 | 3.238 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Catsaway takes the GMTK 2024 "Built to Scale" by utilizing in-game mechanics to represent the aspect of building to scale. The game begins on an island in which the player spawns in, and when defeating enemies, the player can expand their island and upgrade their arsenal to maximize efficiency. As the game progresses, the players will be challenged to make sure their island does not shrink and that they continuously defeat the enemies. Catsaway showcases how scale and attentiveness matters through the lens of a character expanding their island.
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Comments
cute style, cute cats, cute game :) like the use of building a bigger island too, really good incorporation of the theme
Interesting mix of survival and tower defense where you sacle your island, although I only survived until the 3rd minute, the game seems quite big for a jam, good work
Cool concept and nice visuals! I think reducing costs or increasing gold income could be nice, but I really liked my playthrough!
Very cute concept! The overall theme and gameplay was really enjoyable, I felt the gold generation could have been slightly better as it was extremely difficult even getting to choose between creating new paths or building contraptions, but overall very enjoyable. Good job! :)
Nice tower defense style game! I like the happy tune and the cute art. I did have some trouble sometimes getting my button clicks to register, and I didn't know how to build towers (just when they get dropped by enemies or is there another way?) In my first 2 tries my waves didn't spawn any other shooters. Either way, nice submission!
Yes the upgrades for now are just random drops by enemies, and the button clicks occur sometimes because the game tries to erase other highlights first before registering the button click. These are mistakes on my part, especially since I was not able to explain the mechanics very well to the player. Glad you liked the music and art!!!
A cute little game! My main feedback is how slow it takes to build up, 3 minutes in my options in effecting the gameplay felt pretty small, and upgrading buildings didn't have the feedback I needed to understand if sacrificing buildings was worth the individual upgrade.!
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