The Ropecaster is a ranged weapon in Horizon Zero Dawn. It is a tool designed by the Nora tribe and used by hunters to deter and pin down targets.
Usage[]
The Ropecaster can be used to temporarily take enemies out of the fight so the player may focus on others, or immobilize a machine so that it is easier to target its weaknesses. It is most effective when used against larger machines, such as the Thunderjaw.[1] Depending on the size of the target and the type of ammo used, it may take several shots before it is successfully pinned. The maximum immobilization duration of 90 seconds reduces for every instance the player or other NPCs attack the target.
What is most important of all, however, is that a fully immobilized machine can be Overridden even if it is fully combat alerted. Several machine types are much easier to override this way such as a Thunderjaw, and this is in fact the only known way to be able to hack a Stormbird since in their passive state they never stop patrolling through the air, out the player's reach. The binding will come off completely should the machine be successfully overridden.
Against humans, the Ropecaster is of very limited use. If a human is hit, they will take minor damage and be knocked down, though elite and heavy humans are immune to the knockdown effect.
Special Variant[]
- "Look at the detailing. Strong too. You could even pull someone's pride down a notch with this."
- ―Aidaba
The Lodge Ropecaster is a weapon earned as one of the 3 rewards from the Weapons of the Lodge quest, requiring players to earn at least a Full Sun mark on all 15 Hunting Grounds Trials in the base game. It uses heavy rope and has 3 slots like the Shadow Ropecaster, however it has a higher base Handling attribute of 70, giving it less delay between shots and faster aiming.
Ammo[]
The pouch for the Ropecaster's wire can be upgraded to hold up to 30 ropes at a time. A missed shot wastes the ammo.
The numbered value of Tear damage are displayed following difficulty order from easiest to hardest. Tear damage are only altered in Story and Ultra Hard difficulties.
Ammo Type | Variant | Damage [note 1] |
Tear [note 2] |
Anchor Strength |
---|---|---|---|---|
Tie Rope Light | Basic | 25/35 | 600-150-75 | 50 |
Tie Rope Medium | Carja | 25/35 | 600-150-75 | 75 |
Tie Rope Heavy | Shadow / AdeptNG+ Lodge / Adept LodgeNG+ |
25/35 | 600-150-75 | 100 |
Notes
Machine Details[]
Machine Tiers | Machine Type | Anchor Strength Req | Damage Threshold |
---|---|---|---|
1 | Broadhead Charger Grazer Lancehorn Redeye Watcher Scrapper Strider Watcher |
75 | 30 |
2 | Glinthawk Longleg Shell-Walker Stalker |
150 | 45 |
3 | Corruptor Fire Bellowback Freeze Bellowback Ravager Sawtooth Snapmaw Trampler |
250 | 75 |
4 | Behemoth Rockbreaker Thunderjaw Stormbird |
400 | 120 |
It is likely that all new machines from Horizon Zero Dawn: The Frozen Wilds are in Tier 4, unless there is a new Tier 5.
Modification Slots by Variant[]
Variant | Mod Slots |
---|---|
Basic | 1 |
Carja | 2 |
Shadow / Lodge | 3 |
AdeptNG+ Adept LodgeNG+ |
4 |
Acquisition Details[]
Variant | Sources | Regular Cost | Ultra Hard Cost | Sell Value |
---|---|---|---|---|
Basic | General Merchants | 75 | 375 | 25 |
Carja | Tier 3 & 4 Merchants | 200 6 Echo Shell |
1,000 12 Echo Shell |
50 |
Shadow | Tier 4 Merchants | 500 1 Snapmaw Heart |
2,500 2 Snapmaw Heart |
100 |
AdeptNG+ | Tier 4 Merchants | 1,000 1 Snapmaw Heart 1 Shell-Walker Heart |
5,000 2 Snapmaw Heart 2 Shell-Walker Heart |
100 |
Lodge | Hunter's Lodge | 15 Full Sun marks | 15 Full Sun marks | 100 |
Adept LodgeNG+ |
Hunter's Lodge | 15 Full Sun marks | 15 Full Sun marks | 100 |
Trivia[]
- The Ropecaster is the only type of weapon in the game where each Tier has an exclusive ammo type.
- Because they deal no initial damage, and then deal massive damage after a five second timer, stacking multiple Sticky Bombs on a tied down target can result in large amounts of easy, though slightly delayed, damage.
- Snapmaws have the uncanny capability to instantly break the bindings of Ropecaster ammo whilst in water by executing "death rolls".
- While the other Ropecasters pull back their ropes if they miss, the Lodge Ropecaster ropes break instead.
- This happens when the Handling stat is above a certain threshold, causing the end of the rope to be fired into the ground before the rope fully extends. All Ropecasters can achieve this using modifications, but the Lodge Ropecaster is the only one with a default handling stat high enough to have this happen with no modifications.
- Deathbringers are the only machine immune to the effects of the Ropecaster.
- Fireclaws and Frostclaws are able to rip off ropes attached to them if they aren't fully tied down.
References[]
- ↑ Game Informer #82: Woman vs. Machine
Horizon Zero Dawn Weapons | |
---|---|
Ranged Weapons | Blast Sling - Forgefire - Hunter Bow - Icerail - Rattler - Ropecaster - Sharpshot Bow - Sling - Stormslinger - Tearblaster - War Bow |
Melee Weapons | Spear - Sylens' Lance |
Stealth Weapons | Traps - Tripcaster |
Heavy Weapons | Deathbringer Gun - Disc Launcher - Firespitter - Firestriker - Mine Launcher - Oseram Cannon - Ravager Cannon |