Head of Technology, Electronic Arts, SEED
Jascha Wohlkinger
JaschaW
Currently a Character TD/Rigger. I develop custom rigging solutions as well as create tools and custom plugins.
Ninja Theory South Africa
Loïc Pinsard
Muream
Senior Technical Animator at Playground Games
Playground Games Leamington Spa, UK
Pete Brubaker
pbrubaker
Graphics programmer, ISPC evangelist, maker, machinist, burner. Opinions are my own.
Intel Oregon
Ben Ling
belinghy
ML Engineer @electronicarts working on character animation
@UBCMOCCA @electronicarts Vancouver, BC
Anushka Nair
tomboyanushka
Graphics & Systems.
Software Engineer on The Sims 4
Prev credits: Tony Hawk & Diablo II at Activision
Electronic Arts San Francisco, CA
Dawid Górny
dawidgorny
Developer / Designer — TypeScript, JavaScript, WebGL/WebGPU, C#/Unity, C++, Python, VEX/Houdini
Berlin / London
Guillaume
PGui
I'm a gameplay programmer at Ubisoft !
Prev: GPP/Tools at Dontnod Entertainment.
@Ubisoft France
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