Releases: zen-mod/GME_AR
v1.3.1
v1.3.0
This release introduces several exciting new features, most notably reinforcements and garrison - two popular features from ZEN. Additionally, we have added ambient flyby modules and an editable intel. Lastly, the skill attribute was reworked and can now also be modified globally.
What's Changed
ADDED:
- Add module framework by @Kexanone in #48
- Add placeable intel with editable text by @Kexanone in #6
- Add reinforcements by @Kexanone in #50
- Add garrison context action by @Kexanone in #54
- Enhance skill attribute by @Kexanone in #7
- Add ambient flyby modules by @Kexanone in #49
FIXED:
Full Changelog: v1.2.2...v1.3.0
v1.2.2
v1.2.1
Odin's Game Master Additions got rebranded as Game Master Enhanced (GME). Moreover, it got updated for Reforger 1.1.0.34.
What's Changed
FIXED:
- Fixes for Reforger 1.1 by @Kexanone in #36
- Fix compile error in Reforger 1.1.0.34 by @Kexanone in #39
New Contributors
- @mharis001 made their first contribution in #38
Full Changelog: v1.1.0...v1.2.1
v1.1.0
v1.0.6 - Fixes for Reforger 1.0
- Removed implemention of placing mines for GM, as base-game now contain it
- Fixed cycle waypoint for Reforger 1.0 release
- Fixed disable damage vehicle attribute
- Fixed layout of teleport to squadmate for Reforger 1.0
- Fixed disable damage on units for Reforger 1.0
v1.0.5
Features:
Added mines for Gamemaster to deploy directly (#20)
Toggle Visibility so Gamemaster can set units as invisible (#19)
Teleport to Squadmate context menu. Allows Gamemaster to right-click a unit and quickly teleport a player to a squadmate (#24)
Bugfixes:
Toggle Damage refactored to show in right menus for vehicles and characters, and now also work with any kind of damage source (#22)
Refactored addon structure to have custom top folder for best practices with addon compatibility (#21)
v1.0.4
- Removed delete all dead functionality as its built into reforger now
- moved stance attribute to a per character basis to allow individual ai to change stance
- added waypoint completion radius attribute
v1.0.2
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Renamed as CrowsZeusAdditions got merged with Achillite port for a common platform for future development
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Added stance and formation attribute for AI groups
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Added cycle waypoint so AI can repeat patrol paths
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Added attribute showing AI Skill level. Unknown at this point if the AI behaviour trees in the engine are currently taking the skill-level into account.
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Fixed issue with DeleteAllDead not working in Multiplayer.