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Releases: zen-mod/GME_AR

v1.3.1

01 Nov 20:13
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FIXED:

TRANSLATIONS:

Full Changelog: v1.3.0...v1.3.1

v1.3.0

29 Oct 22:37
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This release introduces several exciting new features, most notably reinforcements and garrison - two popular features from ZEN. Additionally, we have added ambient flyby modules and an editable intel. Lastly, the skill attribute was reworked and can now also be modified globally.

What's Changed

ADDED:

FIXED:

  • Fix inconsistent usage of "recursively" option for visibility flags by @Kexanone in #56

Full Changelog: v1.2.2...v1.3.0

v1.2.2

06 Jul 14:17
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IMPROVED:

CHANGED:

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Full Changelog: v1.2.1...v1.2.2

v1.2.1

16 Mar 21:12
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Odin's Game Master Additions got rebranded as Game Master Enhanced (GME). Moreover, it got updated for Reforger 1.1.0.34.

What's Changed

FIXED:

New Contributors

Full Changelog: v1.1.0...v1.2.1

v1.1.0

19 Jan 07:25
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  • Added saving/loading scenarios in MP for any PC client

v1.0.6 - Fixes for Reforger 1.0

17 Nov 18:49
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  • Removed implemention of placing mines for GM, as base-game now contain it
  • Fixed cycle waypoint for Reforger 1.0 release
  • Fixed disable damage vehicle attribute
  • Fixed layout of teleport to squadmate for Reforger 1.0
  • Fixed disable damage on units for Reforger 1.0

v1.0.5

13 Aug 19:42
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Features:

Added mines for Gamemaster to deploy directly (#20)
Toggle Visibility so Gamemaster can set units as invisible (#19)
Teleport to Squadmate context menu. Allows Gamemaster to right-click a unit and quickly teleport a player to a squadmate (#24)

Bugfixes:

Toggle Damage refactored to show in right menus for vehicles and characters, and now also work with any kind of damage source (#22)
Refactored addon structure to have custom top folder for best practices with addon compatibility (#21)

v1.0.4

12 Apr 22:16
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  • Removed delete all dead functionality as its built into reforger now
  • moved stance attribute to a per character basis to allow individual ai to change stance
  • added waypoint completion radius attribute

v1.0.2

05 Jun 11:45
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  • Renamed as CrowsZeusAdditions got merged with Achillite port for a common platform for future development

  • Added stance and formation attribute for AI groups

  • Added cycle waypoint so AI can repeat patrol paths

  • Added attribute showing AI Skill level. Unknown at this point if the AI behaviour trees in the engine are currently taking the skill-level into account.

  • Fixed issue with DeleteAllDead not working in Multiplayer.