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enum.h
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enum.h
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#ifndef ENUM_H
#define ENUM_H
#include "base.h"
enum BoneFNames {
Root = 0,
pelvis = 1,
spine_01 = 2,
spine_02 = 3,
spine_03 = 4,
neck_01 = 5,
Head = 6,
cam_bone = 7,
clavicle_l = 8,
upperarm_l = 9,
lowerarm_l = 10,
hand_l = 11,
thumb_01_l = 12,
thumb_02_l = 13,
thumb_03_l = 14,
index_01_l = 15,
index_02_l = 16,
index_03_l = 17,
middle_01_l = 18,
middle_02_l = 19,
middle_03_l = 20,
ring_01_l = 21,
ring_02_l = 22,
ring_03_l = 23,
pinky_01_l = 24,
pinky_02_l = 25,
pinky_03_l = 26,
clavicle_r = 27,
upperarm_r = 28,
lowerarm_r = 29,
hand_r = 30,
thumb_01_r = 31,
thumb_02_r = 32,
thumb_03_r = 33,
index_01_r = 34,
index_02_r = 35,
index_03_r = 36,
middle_01_r = 37,
middle_02_r = 38,
middle_03_r = 39,
ring_01_r = 40,
ring_02_r = 41,
ring_03_r = 42,
pinky_01_r = 43,
pinky_02_r = 44,
pinky_03_r = 45,
thigh_l = 46,
calf_l = 47,
foot_l = 48,
ball_l = 49,
thigh_r = 50,
calf_r = 51,
foot_r = 52,
ball_r = 53,
ik_gun = 54,
ik_target_r = 55,
ik_target_l = 56,
Highest = 57,
Max = 58
};
enum class EWeaponShootingType : uint8_t
{
BOLT = 0,
SEMI_AUTO = 1,
AUTO = 2,
EWeaponShootingType_MAX = 3
};
#endif // !ENUM_H