#ifndef ENUM_H #define ENUM_H #include "base.h" enum BoneFNames { Root = 0, pelvis = 1, spine_01 = 2, spine_02 = 3, spine_03 = 4, neck_01 = 5, Head = 6, cam_bone = 7, clavicle_l = 8, upperarm_l = 9, lowerarm_l = 10, hand_l = 11, thumb_01_l = 12, thumb_02_l = 13, thumb_03_l = 14, index_01_l = 15, index_02_l = 16, index_03_l = 17, middle_01_l = 18, middle_02_l = 19, middle_03_l = 20, ring_01_l = 21, ring_02_l = 22, ring_03_l = 23, pinky_01_l = 24, pinky_02_l = 25, pinky_03_l = 26, clavicle_r = 27, upperarm_r = 28, lowerarm_r = 29, hand_r = 30, thumb_01_r = 31, thumb_02_r = 32, thumb_03_r = 33, index_01_r = 34, index_02_r = 35, index_03_r = 36, middle_01_r = 37, middle_02_r = 38, middle_03_r = 39, ring_01_r = 40, ring_02_r = 41, ring_03_r = 42, pinky_01_r = 43, pinky_02_r = 44, pinky_03_r = 45, thigh_l = 46, calf_l = 47, foot_l = 48, ball_l = 49, thigh_r = 50, calf_r = 51, foot_r = 52, ball_r = 53, ik_gun = 54, ik_target_r = 55, ik_target_l = 56, Highest = 57, Max = 58 }; enum class EWeaponShootingType : uint8_t { BOLT = 0, SEMI_AUTO = 1, AUTO = 2, EWeaponShootingType_MAX = 3 }; #endif // !ENUM_H