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Xcode projects always defines wxWidgets/build/osx/wx.xcconfig Line 16 in 9495129 Adding just an empty @vadz can you fork https://github.com/webmproject/libwebp (or create a clone of https://chromium.googlesource.com/webm/libwebp), create a |
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I guess the proper fix would be to use TIA! |
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Thanks. Maybe before anyone thinks of using it, can you force the |
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WebP sub-project searches for OpenGL, and sets the OpenGL variables to NOT_FOUND. Make sure all OpenGL variables are updated when OpenGL dependency is set manually.
Add function to get the WebP library version. Add LoadAnimation function to get all frame images, background colour and duration. Use WebPAnimDecoder to decode frames other than the default (-1) frame. This ensures all returned frames will have the same image size. WebPDemuxGetFrame can return frames smaller than the full image size, but there is no way to get the offset of the frame. Reduce code duplication when creating rgba image. Add enum to store image format (undefined/mixed, lossy or lossless). Add lossless and lossy quality options to wxImage for saving WebP. Add wxBITMAP_TYPE_WEBP_RESOURCE because all other image handlers have this too.
Improve high-dpi support.
Run upmake, bakefile_gen, makeprojects.py, update-setup-h, autogen.
An extension of #25205
I created a new webp project that is built by the Visual Studio solutions. It does not seem to need an compile or link options.
Because of the huge diff I put this in a separate PR to keep the other one readable.
This sets
#define wxUSE_LIBWEBP 1in allsetup.h, so it might break some other builds.Next step is to create
webp.bklso it is added tomakefile.gccandmakefile.vcas well.