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Simple Chess Bitboard Implementation

This code provides a basic implementation of a chess game using a bitboard representation. It features classes for managing both a traditional 2D array-based board (RealBoard) and a 64-bit integer representation (Bitboard). The goal is to enable chess move input, update the bitboard accordingly, track changes to test for move legality, and interact with the Stockfish chess engine for move suggestions.

Overview

  • RealBoard: A class representing a chessboard using a 2D array. Black pieces are lowercase, while white pieces are uppercase. This class tracks the actual state of the game.
  • Bitboard: Represents the chessboard as a 64-bit integer, where each bit corresponds to a board square, facilitating efficient move generation and board evaluation.
  • StockfishEngine: A class for interfacing with the Stockfish chess engine, allowing the program to calculate optimal moves based on the current board state.

Key Concepts

  • Square vs. Position: In the context of this code, "square" refers to chessboard coordinates (e.g., a1, h8), while "position" refers to the corresponding index (0-63) in the bitboard representation.
  • Board Representation: For easy reference, the board is indexed as follows:

8 |  0  1  2  3  4  5  6  7
7 |  8  9 10 11 12 13 14 15
6 | 16 17 18 19 20 21 22 23
5 | 24 25 26 27 28 29 30 31
4 | 32 33 34 35 36 37 38 39
3 | 40 41 42 43 44 45 46 47
2 | 48 49 50 51 52 53 54 55
1 | 56 57 58 59 60 61 62 63
\-------------------------
a  b  c  d  e  f  g  h

Features

  • Board Initialization and Display: Both RealBoard and Bitboard classes can set up a default chess board and print it in a human-readable format.
  • Move Handling: Functions are provided for converting user input into board moves, updating the board state, and validating moves.
  • Chess Engine Integration: The StockfishEngine class allows the program to communicate with Stockfish, providing move suggestions and evaluations based on the current game state.

Usage

  1. The game initializes the chessboard in both RealBoard and Bitboard formats.
  2. The user is prompted to enter a move in a specific format (e.g., "e2e4").
  3. The program validates the move, updates the board state, and then prints the new board configuration.
  4. The Stockfish engine suggests a move based on the current board state, which is also executed and displayed.
  5. The game loop continues, alternating between user input and engine suggestions.

Dependencies

  • Python 3
  • A local installation of the Stockfish chess engine

Setup

Ensure you have Python 3 installed and the Stockfish engine executable available on your system. Adjust the path_to_stockfish variable in the code to point to your Stockfish executable.

Running the Program

Execute the script from the command line. The game will start, and you'll be prompted to enter moves in the specified format. Follow the on-screen instructions to play against the Stockfish engine.

Note

This implementation is a simplified demonstration and may not cover all chess rules and scenarios (e.g., en passant, castling, piece promotions).