-
Notifications
You must be signed in to change notification settings - Fork 1
/
display_output.py
161 lines (136 loc) · 6.65 KB
/
display_output.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
from PIL import Image, ImageDraw, ImageFont
import time
# Define the path to the icons
icons_path = "icons_fonts/"
# Mapping from piece symbols to file names
piece_files = {
'P': 'white_pawn.bmp',
'p': 'black_pawn.bmp',
'R': 'white_rook.bmp',
'r': 'black_rook.bmp',
'N': 'white_knight.bmp',
'n': 'black_knight.bmp',
'B': 'white_bishop.bmp',
'b': 'black_bishop.bmp',
'Q': 'white_queen.bmp',
'q': 'black_queen.bmp',
'K': 'white_king.bmp',
'k': 'black_king.bmp'
}
# Function to get the full path for a piece's file name
def get_piece_image_path(piece):
return icons_path + piece_files.get(piece, '')
# Create blank image for drawing.
width = 128
height = 64
def draw_board(chessboard, player_piece, player_move, chessbot_piece, chessbot_move, gamestate):
"""Draw the board on a 128x64 image, with the last moves made by the player and the chessbot."""
image = Image.new('1', (width, height))
font = ImageFont.truetype("icons_fonts/m5x7.ttf",16)
small_font = ImageFont.truetype("icons_fonts/m3x6.ttf",16)
#convert piece character to actual piece name
if player_piece == 'P' or player_piece == 'p':
player_piece = 'Pawn'
elif player_piece == 'R' or player_piece == 'r':
player_piece = 'Rook'
elif player_piece == 'N' or player_piece == 'n':
player_piece = 'Knight'
elif player_piece == 'B' or player_piece == 'b':
player_piece = 'Bishop'
elif player_piece == 'Q' or player_piece == 'q':
player_piece = 'Queen'
elif player_piece == 'K' or player_piece == 'k':
player_piece = 'King'
if chessbot_piece == 'P' or chessbot_piece == 'p':
chessbot_piece = 'Pawn'
elif chessbot_piece == 'R' or chessbot_piece == 'r':
chessbot_piece = 'Rook'
elif chessbot_piece == 'N' or chessbot_piece == 'n':
chessbot_piece = 'Knight'
elif chessbot_piece == 'B' or chessbot_piece == 'b':
chessbot_piece = 'Bishop'
elif chessbot_piece == 'Q' or chessbot_piece == 'q':
chessbot_piece = 'Queen'
elif chessbot_piece == 'K' or chessbot_piece == 'k':
chessbot_piece = 'King'
# Get drawing object to draw on image.
draw = ImageDraw.Draw(image)
draw.rectangle((0, 0, width, height), fill=255) # Fill the background with white
# Loop through the board and draw pieces or dots for empty spaces
for i in range(8):
for j in range(8):
piece = chessboard[i][j]
if piece != '.':
piece_path = get_piece_image_path(piece)
if piece_path:
try:
# Load the piece image without converting, assuming it's already in the correct mode ('1').
piece_image = Image.open(piece_path)
# Calculate the position to paste, considering the piece size and desired board layout.
# Adjust these values if necessary to fit your board's layout.
x = j * 8 + (8 - piece_image.width) // 2 # Center the piece horizontally in the cell
y = i * 8 + (8 - piece_image.height) // 2 # Center the piece vertically in the cell
# Paste using the piece image itself as the mask for transparency handling.
image.paste(piece_image, (x, y), piece_image)
except IOError:
print(f"Error loading image for {piece} at {piece_path}")
else:
# Draw dots for empty spaces
draw.point((4 + 8 * j, 4 + 8 * i), fill=0)
#draw board outline
draw.rectangle((0, 0, 64, 63), outline=0)
# Write the moves made by the player and the chessbot and what pieces were moved
#if both are missing, then it must be the start of the game
#if chessbot_move is missing, then the player made the last move and chessbot is thinking
#gamestate variables
player_checked = gamestate == 'player_checked'
chessbot_checked = gamestate == 'chessbot_checked'
player_win = gamestate == 'player_win'
chessbot_win = gamestate == 'chessbot_win'
stalemate = gamestate == 'stalemate'
draw_end = gamestate == 'draw'
if player_win:
draw.text((72, 8), f"Player", font=font, fill=0)
draw.text((72, 23), f"Wins!", font=font, fill=0)
elif chessbot_win:
draw.text((72, 8), f"Chessbot", font=font, fill=0)
draw.text((72, 23), f"Wins!", font=font, fill=0)
elif stalemate:
draw.text((72, 20), f"Stalemate!", font=font, fill=0)
elif draw_end:
draw.text((72, 20), f"Draw!", font=font, fill=0)
else:
if player_move and not chessbot_move:
draw.text((66, -4), f"PLAYER-WHITE", font=small_font, fill=0)
draw.text((66, 4), f"{player_piece}", font=font, fill=0)
draw.text((66, 12), f"{player_move[:2]} to {player_move[2:]}", font=font, fill=0)
draw.line((65, 32, 128, 32), fill=0)
draw.text((66, 29), f"CHESSBOT-BLACK", font=small_font, fill=0)
draw.text((66, 37), f"Thinking...", font=font, fill=0)
if(player_checked):
draw.rectangle((65, 24, 128, 32), fill=0)
draw.text((80, 20), f"In Check!", font=small_font, fill=255)
if(chessbot_checked):
draw.rectangle((65, 56, 128, 64), fill=0)
draw.text((80, 52), f"In Check!", font=small_font, fill=255)
elif player_move and chessbot_move:
draw.text((66, -4), f"PLAYER-WHITE", font=small_font, fill=0)
draw.text((66, 4), f"{player_piece}", font=font, fill=0)
draw.text((66, 12), f"{player_move[:2]} to {player_move[2:]}", font=font, fill=0)
if(player_checked):
draw.rectangle((65, 24, 128, 32), fill=0)
draw.text((80, 20), f"In Check!", font=small_font, fill=255)
if(chessbot_checked):
draw.rectangle((65, 56, 128, 64), fill=0)
draw.text((80, 52), f"In Check!", font=small_font, fill=255)
draw.line((65, 32, 128, 32), fill=0)
draw.text((66, 29), f"CHESSBOT-BLACK", font=small_font, fill=0)
draw.text((66, 37), f"{chessbot_piece}", font=font, fill=0)
draw.text((66, 45), f"{chessbot_move[:2]} to {chessbot_move[2:]}", font=font, fill=0)
else:
draw.text((80, 8), f"White", font=font, fill=0)
draw.text((88, 23), f"To", font=font, fill=0)
draw.text((80, 38), f"Move", font=font, fill=0)
# Save the image to a file
image.save('chess_board_simulation.png')
# draw_board(chessboard)